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This deck is pretty bad. Boldwyr heavyweights is the worst rare in morningtide. The cards in this that are necessary, being the bannerets, the paragons, the axes (amazing), and the ash, are rather easy to come by without getting the deck. everything else is either useless or most likely pulled from lorwyn en masse. ambasador oaks are nice for it as well, but dont make the deck. same with the ash I suppose. If you do buy this, find any way you possibly can to make those paragons harder to kill, the trample is what this deck is about.
-- By TheWildDave from pittsburgh on March 12, 2008
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The Heavyweights are a disaster waiting to happen. I've played against this deck before, and I'm almost always happy to see them come out. Sure, it's difficult to come up with an 8/8 trampler, but there are tons of more usefull cards out, especially in this block. Search for a shriekmaw, any they've just given you a 3/2 with fear at a cost that they payed, without getting anything.
-- By Geckle from Fulundry on July 31, 2008
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This is a very good deck for beginners, as well as more experienced players who enjoy quick, visceral combat. Its simplicity is its strongest point: play lands, play creatures, smash face, wash, rinse, and repeat. Unstoppable Ash is an amazing card as it makes almost all of your creatures nigh-indestructible in combat; Boldwyr Heavyweights, on the other hand, can be a real powerhouse, but is just as often a disaster waiting to happen. Consider adding cards like Hunted Troll (warrior!), Lovisa Coldeyes (pumps warriors!), or Gaea's Anthem (duh!).
-- By Will Staples from Springfield, MA USA on May 24, 2009
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Even though the Heavyweights are the worst rare in Morningtide, they'll still overpower most of the other theme decks from that expansion. This deck owns, and there's no escaping it.
At first I thought the deck looked dull, but after I had it for a swing, I discovered that the Paragons and Battle-Axes are really, really nasty.
A tip for upgrading this deck is to replace Release the Ants with Lightning Bolt, add an additional Brighthearth Banneret and add two more Bramblewood Paragons. Try to replace Mudbutton Clanger with something a little bit more trusty - Tattermunge Maniac, for example. Giantbaiting also works great for this deck, since Bramblewood Paragon will make the tokens 5/5 with trample!
If you played a Tattermunge Maniac (or Mudbutton Clanger) on your 1st turn and a Bramblewood Paragon on your 2nd, you'll be able so conspire the Giantbaiting on your third turn (assuming the Maniac survived until your third turn), crashing in for 10 points of trample damage on your third turn! Ouch!
This deck is fun, and I recommend it to everyone who is new to the game and wants to have fun with big creatures.
On a side note: Boldwyr Heavyweights is a great card, assuming you are'nt playing against casual players with sick cards. The Heavyweights works just fine when you're just playing with friends, and especially when you're playing multiplayer - it'll speed things up ALOT, as long as your opponents aren't searching up Shriekmaws (or Nekrataal) to kill your giants on the spot. If you're playing the giants on your 4th turn, you can make them 11/10 with trample and haste, assuming you had a Bramblewood Paragon and an Obsidian Battle-Axe on the battlefield when the Heavyweights arrived.
-- By Jens N from Denmark on October 12, 2009
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