The fourth Supplementary Rulebook, the Ultimate Games Designer's Companion has landed on my desk, and a real heavyweight it is too! This tome has been designed to be a reference and encyclopaedia of rules for the d20 System, allowing gamers to put together unique scenarios, campaigns, and even full blown RPGs together quickly and easily, utilising the plug and play nature of the d20 System to the full. This will be of great interest to players looking to take their characters beyond the main rules, Games Masters wanting to inject something really different into a campaign and Games Designers (fledgling and otherwise) who want mto have a crack at building a new d20 System RPG. All genres are covered, from fantasy, through modern, and on to science fiction.
The Ultimate Games Designer's Companion has been designated 100% Open Game Content, allowing you to use whatever bits and pieces you wish!
This book is jam-packed with new ideas and new rules, so I'll just give a summary of the various headings here:
- Chariots
- Chases
- Nautical Travel
- Nautical Battles
- Vehicles
- Alchemical Elixirs
- Dwarven Craftsmanship
- Poison Manufacture
- New Skills
- New Uses for Old Skills
- Trap Construction
- Aerial Combat
- Called Shots
- Cinematic Combat
- Firefights
- The Grim-n-Gritty Hit Point and Combat System
- Jousting
- The Open Mass Combat System
- Merchants and Trading
- Panache
- Personality Traits
- Reputation
- Social Combat
- Book and Libraries
- Combat Locations
- Hideouts and Secret Locations
- Tournaments and Tourneys
- Town Guards and Policemen
- Underwater Adventuring
- Damage Reducing Armour
- Drinking
- Fishing
- Training Animals
- Terrain Adaption |
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