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| Rarity : R | | Casting Cost : 3 | | Card Type : Artifact — Equipment | | Card Text : Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) |
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Shipping weight: 0.004 pounds
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| Rare Artifact Tenth Edition (10th Edition) is the latest "Core Set" for Magic: The Gathering also known as M:TG. This set is directed at having a core set of cards for standard tournament play. In 10th edition you may utilize the mechanics defender, double strike, equip, fear, first strike, flash, flying, haste, landwalk, lifelink, protection, reach, regeneration, shroud, trample, and vigilance. |
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| [Customer Reviews] Write your own review |
Almost as good as armadillo cloak, but it still deserves 5 stars.
-- By Anonymous from Lisbon, Portugal on April 14, 2004
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Your right on the 5 stars. But wrong on the almost as good. Its Better then armidillo cloak just for the fact its an artifact and can go in any deck and not just one that produces green and white mana. Granite if you have a green and white deck Yea armidillo cloak would probly be better besides the fact that you can always move the warhammer around and you can't the armidillo cloak
-- By Justin from Covington TN on August 15, 2006
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I've gained plenty of life from this card. Put it on a weak creature like Infectious host. Gain 4 life and your opponent loses 2 and then re-equip it on someone else. A great way to get Eternal witness into your graveyard or nice with Phage the untouchable. If you can get creatures back into your hand quickly, such as with Gleancrawler, it's much more flexible than an enchantment.
-- By Saotome from Texas on October 18, 2006
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This is an exellent card it allows you to gain alot of life without using sun manna smack this on solarion and youve got alot of life comin your way.
-- By Anonymous from inside my head on January 18, 2007
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I just wanted to let you guys know how I thought equipment works unless it says it as an unequip cost. The only way you can put it on a different creature is for the creature its on to die. But yeah, its an awesome card. It's my only life gaining card in many decks. I'm not sure how to rate the card, because in my strategies, this card gets a 2 in importance. I will rate it for how well it does what it does.
-- By Jerry Emerson from Montana, USA on July 12, 2007
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Im surprised this card has become a rare. It is one of the best equipment cards out there. i think the only drawback is its equip cost, it takes 3 mana each time you want to move it around. playing fast beatdown decks, Loxodon hammer takes quite some time to equip. i want to be able play spells every turn.
-- By Black Power from Swamps on August 11, 2007
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ok this card is probly one of the greatest life gaining cards if not the best....for examply im going to put 4 in my green deck that has also 4 blanch wood armer's and 4 thorn elemental's now that is a combo high unblockable dameg and high life gain
-- By alex from virginia on November 07, 2007
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Still debatable if this card works in Constructed, for it is just a little too slow. Troll/hammer has won many game though, so this card is more likely a 2 of than anything. If left unchecked, this card is a game-breaker.
-- By Justin from Edmonton, AB Canada on November 13, 2007
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its just kind of slow...but the lifelink even stacks, so if u have two of these, that's at least 6 or 7 life per turn. turn 1 elves/birds, turn 2 ascetic, turn 3 this, turn 4 attach it and boom.
-- By Greg from here on January 19, 2009
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First my thoughts, then response to some previous comments.
This is the best, most versatile life gain card available. It is: available to any color deck, still in play if the creature dies, ensures life gain equal to full power on each successful attack by granting trample.
Response to above:
1)You can equip to any creature you control, any time you could play a sorcery, whether or not it is attached already.
2) It is true as to its slowness for beat down fast decks, but since it gives life gain, trample, and a hefty attack bonus, and stays around after creatures death this card offers gains that allow you to take things a little slower w/o suffering. For speed recoup try using creatures with double strike as their standing ability.
-- By Buddy Sasquach from Houghton, MI, USA on May 20, 2009
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In top 5 of best equipment, along with the jitte and the two swords and some other chump-card
-- By Dlite from Denver on May 29, 2009
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