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Home > Magic: The Gathering > MTG 10th Edition (Tenth Edition Magic Cards)

 

Terramorphic Expanse (MTG 10th Edition (Tenth Edition Magic Cards))

Rarity : C
Card Type : Land
Card Text : , Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

 
Product Review Rating : **** (19 reviews)
Near Mint English Magic the Gathering Card $0.25  262 in stock     Quantity to PUT IN CART 
Foil Near Mint English Magic the Gathering Card $1.49  1 in stock     Quantity to PUT IN CART 
Foil Played English Magic the Gathering Card $1.12  2 in stock     Quantity to PUT IN CART 
Shipping weight: 0.004 pounds

Common Non-Basic Land

Tenth Edition (10th Edition) is the latest "Core Set" for Magic: The Gathering also known as M:TG. This set is directed at having a core set of cards for standard tournament play. In 10th edition you may utilize the mechanics defender, double strike, equip, fear, first strike, flash, flying, haste, landwalk, lifelink, protection, reach, regeneration, shroud, trample, and vigilance. 




Customer Reviews Write your own review

*** This actually can't search for dual lands as said above which makes all the difference. While this card is getting a lot of praise for being able to fetch any of the 5 colors, it is actually unplayable in decks running more than 2 colors. You can have a couple shards of alara lands or lorwyn vivid lands which combined can net you all 5 colors on demand while two terramorphic expanses can only get you 2 colors of your choice. I tried using this for a sliver deck, it simply can't handle all the colors.

  -- By Ian from Toronto, Ontario on May 10, 2011


*** this is a great card early game, in the first 3 turns or so... and if you get it on turn 1, its even better! late game, it can help some.. but the best thing you can do with these is "cracking" it on the end of your opponents turn. so your land will come into play untapped... and if you cant afford the other "crack" lands (arid mesa, misty rainforest) this can be very helpful.. and it also helps you thin out your deck, so you can get the cards you need to win... and in vintage, this is AWESOME! it allows you to fetch the original dual lands, so if you need the blue for a spell pierce, you got it, if you need the white for a swords to plowshares, you got it for the next turn..ect.. this card allows you to choose when and what mana you need, yea. the land does come into play tapped, but like i said before, "crack" it on the end of your opponents turn... it also activates landfall much better, thins your deck to find your win condition, and its a common! i rate it 3 stars because .....of the timing you need to use it...at the end of your opponents turn.. yea, it does hurt when you cant use the mana you just searched for, but .. thinning out your deck, "counterbalances" that out! i use it in my green/red..vintage land destruction deck, so i can search for forests, to sac to my orchish lumberjacks, so what if the forest is tapped, i still can get 3 mana of red/green.. and it fuels my terravores too.. and if anyone likes to play "poplar" or "all commons" tourneys, this is a MUST!

  -- By mike from pittsburgh pa on March 19, 2011


***** Kyle Nilsen from Butt, MT read Panglacial Wurm carefully yes you can use this card to get Panglacial Wurm out Panglacial Wurm specifically says "While you’re searching your library, you may play Panglacial Wurm from your library." I know I use 4 of them and I've used them in vintage tournaments. I got all four out on turn 1 because of this card. And yeah it was a legal move i asked the tournament officials if it was ok to do that.

  -- By Anonymous from Springfield, IL on March 05, 2011


**** @Kyle: This card is good because it's a budget fetchland, and because they cost 40 times less than a regular one. I honestly think this and Evolving Wilds are great cards. They give casual players the chance to play with fetchlands in their decks without shelling out 40 bucks for a playset of only four lands.

  -- By Jens N from Denmark on February 10, 2011


*** no you most certainly cannot cast panglacial wurm on turn two with this crap "Anonymous from gainesville" you still have to pay mana. it does not say that it "comes into play" and while this land is good in landfall decks and decks running three or more colors, I would not waste the room in any of my decks

  -- By Kyle Nilsen from Butt, MT on January 19, 2011


***** This land does not come into play tapped and can be sacked right away for lanfall abilities my fave is kahlni heart expidition, harrow, oracle of muul daya, hedron crab and for land misty rainforest and teramorphic expanse 4 of each listed it makes for a nice mill

  -- By Hammer from Olathe KS on February 02, 2010


*** I am only a casual player, but I have been playing since Ice Age was released, and I just can't understand the ridiculous price difference between this and the Zendikar fetch lands. Yeah, yeah, I know the land comes in tapped, but it seems to me that if you are losing games because you have one land that you can't use for 1 turn, the problem is the rest of your deck, not the one tapped land. The only good argument I have heard for the Zendikar fetches is that you can get dual lands. Other people say the Zendikar fetches are worth the money because they trigger landfall and thin your deck, but Expanse also does both of those things. Also, the Zendikars only allow you to get one of two land types, which means that if you start putting them in decks with 3 or more colors, you have a pretty good chance of drawing one of them and still not being able to get the land you really need.

  -- By Jim from Madison, WI on January 29, 2010


** This card has no place in the tournament scene. The land comes in tapped, which slows you down a turn, and has caused me to win many games. The Zendikar fetch lands are a mile better.

  -- By Ben Freeling from Townsville on January 14, 2010


***** this also works with landfall decks, because it counts as a land itself and allows you to retrieve another basic land of your choice. So you get to put two landfall counters on whatever you got out or activate landfall abilites.

  -- By Matt L from coal valley Ill. on November 28, 2009


**** Why did they remove the quote on the M10 version :( ?

  -- By D/0 from NJ on November 20, 2009


***** Zendikar just about breaks this card. As if fishing out whatever basic land you needed in any multicolor deck (not to mention a domain deck!) weren't good enough, playing and then using one of these will trigger Landfall abilities TWICE in a single turn. - ZM

  -- By Adam R. Wood from Tiverton, RI on October 01, 2009


***** Any casual player with a multi-colored deck needs 4 of these. Perfect for finding that color you need and thinning your deck. And best thing, it's a common!

  -- By Al from Halifax on April 08, 2009


***** i love these. they yank any color of land (that you have) out of your deck. a playset of these increases the chance you'll draw threats and not lands later in the game when you don't want lands. loots of fun.

  -- By greg from here on January 27, 2009


**** Only useful in a mulit-colored deck. Letting you pull out the color mana you need from your deck. Pretty neat artowork too.

  -- By IG from HI on November 09, 2008


**** I was wrong with this card when I first saw it, but then I started to see how useful this card is! awesome with decks with multiple colors with or withour specialty land cards!

  -- By K.C. gonzales from burbank CA on March 09, 2008


**** See how useless this card is when you build multicolor! It gets you whatever color you need, when you need it. We've all had games where we draw too much of one color mana and not enough of another, these help ensure that won't happen. And it's even got a more subtle benefit- though generally at least a third of your deck(s) will be mana, you usually only need half of that, at most. Buy using this card instead of more lands, you get to pull two land cards out of your library instead of one, thus thinning your library and decreasing the chances of dead draws later on when you don't need any more land. Great, staple land and definitely belongs in the core set.

  -- By Ed from Taunton, MA USA on February 18, 2008


**** pretty good card, especially with 'crop rotation' and 'panglacial wurm.' if you play with that land you can play with that other land (ifs its in your opening hand you can drop it like 'leyline of the void'... the name escapes me) and 'elvish spirit guide' , you can have two 9/5 trampling wurms out your first turn! or play with some of the more fun spells from the "invasion" block.......ciao!

  -- By Anonymous from gainesville, FL USA on February 06, 2008


* What is the point in waisting the room in your deck? This card has no reason to be. Try using some real lands instead!

  -- By Anonymous from Anywhere, Michigan USA on October 17, 2007


**** Extremely underrated card, a great mana fixer.

  -- By Andrew from Missouri on October 16, 2007




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