Magic The Gathering Cards & Decks
Need Help? Call 859-280-3235
Shipping Rates
Home
Magic: the Gathering
Yu-Gi-Oh!
Pokemon
Miniatures
WoW, Naruto, & CCGs
Board Games
D&D & RPGs
Game
Supplies
Specials
&
Lots
Toys, Novelties, & Apparel
My Account
  Shopping Cart  
Search for   in 
 If you are new to the site, click here! Our Buy Lists
Home > Miniatures > HeroClix > Heroclix Sealed Product > Heroclix Boosters & Starters

 

Justice League Booster Pack DC Heroclix
Click Here For Big Photo
Justice League Booster Pack DC Heroclix
 
Product Review Rating : *** (2 reviews)

 
List Price $9.99 - you can save up to $4.00 (40%)
Factory Sealed Booster $5.99  13 in stock     Quantity to PUT IN CART 
Shipping weight: 0.227 pounds (Size: 9.00" H x 3.00" W x 2.50" D)

DC HeroClix: Justice League heralds a new era for HeroClix! Each five-figure Justice League Booster Pack contains even more action packed 3-D super hero combat than ever before, with 60 individual characters representing one million years worth of JUSTICE LEAGUE characters!

All-new HeroClix character cards add powers and abilities to make your favorite super heroes stand out like never before. Keywords link heroes to other heroes AND their allies from previous HeroClix releases. And exciting and informative background information like real names and first appearances enhances the storyline in all-new ways! DC HeroClix: Justice League is fully compatible with all HeroClix products.

Each new larger and reconfigured Booster includes five exclusive figures with character cards and one feat card, bystander token, or battlefield condition card. Customers who buy Justice League 'by the Brick' qualify to get the exclusive DC HeroClix PHANTOM STRANGER for FREE!

Contents:
5 exclusive randomly packed figures with character cards
1 feat card, bystander token, or battlefield condition card
1 marketing insert
 



Customer Reviews Write your own review

* ju

  -- By Anonymous from denver, new york on March 15, 2011


***** this set is great. powerful figs at every turn.

  -- By Anonymous from bunnyville, TX USA on November 22, 2009




Search for   in 

Your Rights : Contact Us   -  Privacy/Security Policies  -  Conditions of Use  -  Card Condition Guide  -  Terms And Conditions

Help : Troll And Toad Home  -  Site Map

About Us: Store  -  Jobs  -  Tournaments  -  Company Profile  -  Shows

 
Website data last updated
February 11, 2012 at 10:05 AM EST

Email this page to a friend
 
© 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
In Your Shopping Cart
 
(Empty)