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Home > Miniatures > HeroClix > Heroclix Sealed Product > Heroclix Boosters & Starters

 

Mutations & Monsters Booster Pack Marvel HeroClix
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Mutations & Monsters Booster Pack Marvel HeroClix
 
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Factory Sealed Booster $13.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.227 pounds (Size: 9.00" H x 3.00" W x 2.50" D)

This fall, HeroClix returns to the Marvel universe in a big way with Mutations and Monsters! Loaded with memorable X-Men such as the classic team, Colossus, and Archangel, as well as the first HeroClix appearances of several fan-favorite X-universe characters like Omega Red, this set is sure to please even the most die-hard mutant fan! Mutations and Monsters also allows players to re-create their favorite battles from one of the summer's biggest comic events, Planet Hulk and World War Hulk, with several key characters from the storyline like the Green Scar and the Silver Savage.

  • Character cards now give characters more thematic powers and abilities plus background information like first appearance and real name!

  • Packaged in the same larger-format five-figure Booster configuration as the recent Avengers set, Mutations and Monsters will also introduce a brand-new game play element: the event dial. The event dial will allow game scenarios to be even more detailed and storyline-specific!

  • NEW BOOSTER CONFIGURATION

  • 5 randomly packed characters with character cards
  • 1 event dial, feat card, bystander token, or battlefield condition card
  • 1 marketing insert
     





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    February 09, 2012 at 10:11 PM EST

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    © 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
    Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
    NECROMANCY
    (optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
    SUMMON
    (optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
    TERRIFY
    (optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
    GHOSTFORM
    This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
    HEX
    (optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
    LIFE DRAIN
    (optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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