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Creature Pack 11 Kobolds Assortment - 10 Assorted D&D Miniatures
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Creature Pack 11 Kobolds Assortment - 10 Assorted D&D Miniatures
 
Product Review Rating : ***** (2 reviews)

 
Miniatures Lot $19.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 1.5 pounds

You get 10 Assorted Kobold Miniaturesfor one low price!

This creature pack includes minis from many different sets... Kobolds only. May include some duplication. A Nice lot of D&D Miniatures for your gaming use.

Picture shown is an example of the type of Miniatures you will get. The actual minis that are included depend upon our current stock levels, so not all packs will be alike.

D&D Miniatures Creature Packs - Another great deal brought to you by www.TrollandToad.com. 



Customer Reviews Write your own review

***** GREAT! My first purchase, I bought several lots to start my mini collection with things I could use for my first few runs DMing. First, the lots themselves are awesome, well priced. The Kobold assortment was a little pricy, but that's reasonable--Kobolds aren't getting much army building love from WotC. I was very nervous that I would be paying for a mix of just trapsetters and miners. There were some duplicates (There aren't 10 different Kobolds out there!), but I didn't get more then two of a kind. If you plan on running the adventure in the DMG for people who haven't played and really want to get them involved, this pretty much does it. You may not get one to match each one for each encounter, but you won't have to substitute a generic marker, and still have some variety.

  -- By Rich from Chesterfield MI USA on July 18, 2010


***** Excellent value! For the price of a "booster pack" of 8 random figures, I get 10 figures of exactly what I want and need for the upcoming adventure. I will be buying more creature packs in the future!

  -- By Elzbeth from The Feywild on January 12, 2009




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Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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