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Home > Miniatures > Axis & Allies Miniatures > Axis & Allies: 1939-1945

 

Carro Armato M13/40 #51  1939-1945 Axis & Allies Miniatures
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Carro Armato M13/40 #51 1939-1945 Axis & Allies Miniatures
Rarity :Uncommon
 
Product Review Rating : ** (1 reviews)

 
Complete Miniature Including Card $2.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.02 pounds

1939-1945 Uncommon Single

The Axis & Allies 1939-1945 is made up of fan favorites pulled from previous Axis and Allies miniatures expansions, including an uncommon T-34. Included in the new starter are new full color maps. 



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** The M13/40 was the main Italian tank of the Second World War. It was reasonably well armed when it first appeared, but suffered from several mechanical related issues. In the game it suffers terribly from its Highly Flammable ability, which causes it to catch fire when it becomes damaged 2/3 of the time. It's not all bad though. It's anti-personnel attack is a little above average for a tank, and the Overlapping Fire ability allows for defensive fire against infantry, something most vehicles aren't capable of. It can also be a threat to enemy vehicles with a defense of 4 or less. Still, even at 12 points, it's hard to get past the Highly Flammable ability unless you're playing a historically based Italian force.

  -- By J.S. from Connecticut on October 08, 2009




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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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