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Home > Miniatures > D&D Miniatures > Desert of Desolation Singles (D&D Miniatures Game)

 

Snaketongue Cultist #56 Desert of Desolation D&D Miniatures DDM
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Snaketongue Cultist #56 Desert of Desolation D&D Miniatures DDM
Rarity :Common
 
Product Review Rating : ***** (3 reviews)

 
Complete Miniature Including Card $4.99  25 in stock     Quantity to PUT IN CART 
Shipping weight: 0.015 pounds

Desert of Desolation Common Single

Cruel deserts and hostile wastelands hold creatures as nefarious and horrifying as any found in the darkest dungeons of the world. Can the champions of civilization hold back the monstrous horde spilling forth from these untamed lands? 



Customer Reviews Write your own review

***** A wonderful figure for spellcasting PC's and villains alike. The Snaketongue Cultist fits the appearance of a sorcerer or mage with a nicely detailed staff and light green robes (be careful, the robes are a lighter color than what is portrayed here). Interestingly, this mini's robes do not cover his feet, revealing boots. This could help personify an adventuring mage who is appropriately dressed for dungeon-diving, unlike other magic-oriented minis who dress in what could be the equivalent of delicate silk gowns. The best part though has got to be the face, or should I say, lack of one. The hood of this mini contains no facial features and is nothing but a black void. The mysterious hooded/cloaked figure, especially one designed to have knowledge of the arcane, always has a place in a fantasy setting. Without a doubt, this is one of the best figures to represent a mage of any kind. Get one ASAP!

  -- By R S from WA USA on January 24, 2012


***** I have to agree with the previous reviewer. My players loved this miniature and instantly wanted to inspect it when it was put on the game mat. It makes an excellent NPC or evil magic using baddie. The Desert of Desolation set was one of my favorites in the DDM line. The sculpts and paint jobs tend to be excellent and the variety of miniatures is hard to beat.

  -- By Michael Crye from Seattle, WA on September 24, 2010


***** One of my favorite miniatures for NPCs and monsters. The mysterious cloaked spellcaster with simple flat black plastic under the hood works well for any humanoid race. Get more than one of these!

  -- By des kase from CA, US on April 13, 2009




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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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