Magic The Gathering Cards & Decks
Need Help? Call 859-280-3235
Shipping Rates
Home
Magic: the Gathering
Yu-Gi-Oh!
Pokemon
Miniatures
WoW, Naruto, & CCGs
Board Games
D&D & RPGs
Game
Supplies
Specials
&
Lots
Toys, Novelties, & Apparel
My Account
  Shopping Cart  
Search for   in 
 If you are new to the site, click here! Our Buy Lists
Home > Miniatures > D&D Miniatures > D&D Miniatures Sealed Cases

 

Dungeons of Dread Sealed Case of 12 Boosters D&D Miniatures DDM
Click Here For Big Photo
Dungeons of Dread Sealed Case of 12 Boosters D&D Miniatures DDM
 
Product Review Rating : Click here to write the first review of this

 
Sealed Case of Boosters $449.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 3.553 pounds (Size: 9.50" H x 10.00" W x 9.50" D)

12 Boosters per Sealed Case

ICONIC CHARACTERS AND CREATURES FROM THE EXCITING 4TH EDITION OF THE DUNGEONS & DRAGONS WORLD.

In an ancient time of magic and monsters, the factions of light and darkness battle for the fate of the world. Within unexplored ruins and dread dungeons, bold adventurers clash with horrific creatures-including dragons, demons, and umber hulks.

The latest D&D Miniatures game release includes several remarkable D&D characters and popular D&D monsters - all modeled in the new 4th Edition style. With a concentration on the dungeon environment, this set also includes various figures drawn from key D&D titles, including the new Monster Manual. Select figures also come with a second stat card that features epic-level statistics for high-level versions of those figures. * The first completely 4th Edition set.
* Preview content and images, editorial commentary, and product listings at www.wizards.com/miniatures
* Consumer print and online advertising.
* Editorial coverage in key game and core hobby publications.

Set and Product information
- 60 figures per set
- Full color game stat cards
- Double-sided skirmish stats for epic creatures
- Dungeons of Dread set checklist  





Search for   in 

Your Rights : Contact Us   -  Privacy/Security Policies  -  Conditions of Use  -  Card Condition Guide  -  Terms And Conditions

Help : Troll And Toad Home  -  Site Map

About Us: Store  -  Jobs  -  Tournaments  -  Company Profile  -  Shows

 
Website data last updated
February 10, 2012 at 03:42 PM EST

Email this page to a friend
 
© 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
In Your Shopping Cart
 
(Empty)