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Dungeons of Dread Sealed Case of 12 Boosters D&D Miniatures DDM
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Dungeons of Dread Sealed Case of 12 Boosters D&D Miniatures DDM
 
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List Price $179.90 - you can save up to $59.91 (33%)
Sealed Case of Boosters$119.991 in stock Quantity to PUT IN CART
Shipping weight: 4 pounds (Size: 0.00" H x 0.00" W x 0.00" D)

12 Boosters per Sealed Case

ICONIC CHARACTERS AND CREATURES FROM THE EXCITING 4TH EDITION OF THE DUNGEONS & DRAGONS WORLD.

In an ancient time of magic and monsters, the factions of light and darkness battle for the fate of the world. Within unexplored ruins and dread dungeons, bold adventurers clash with horrific creatures-including dragons, demons, and umber hulks.

The latest D&D Miniatures game release includes several remarkable D&D characters and popular D&D monsters - all modeled in the new 4th Edition style. With a concentration on the dungeon environment, this set also includes various figures drawn from key D&D titles, including the new Monster Manual. Select figures also come with a second stat card that features epic-level statistics for high-level versions of those figures. * The first completely 4th Edition set.
* Preview content and images, editorial commentary, and product listings at www.wizards.com/miniatures
* Consumer print and online advertising.
* Editorial coverage in key game and core hobby publications.

Set and Product information
- 60 figures per set
- Full color game stat cards
- Double-sided skirmish stats for epic creatures
- Dungeons of Dread set checklist  

 


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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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