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Home > Collectible Miniatures Games > Axis & Allies Miniatures

 

Axis & Allies Miniatures Mega Lot
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Axis & Allies Miniatures Mega Lot
 
Product Review Rating : **** (2 reviews)

 
Miniatures Lot $34.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 2 pounds

50 Different Axis & Allies Miniatures! Includes Tanks, Vehicles, & Infantry! 

[Customer Reviews] Write your own review
*** I think this is a great idea, and I plan on buying another, but it has far too many commons. I bought my first box to beef up my AAM commons and perhaps get a few War at Sea surprises. The AAM mini's were fine, lots of infantry, MGs and mortars, plus a couple tanks, but since I play WAS more, I ended up with mainly submarines and PT/MAS boats, and a few destroyers, but nothing larger or any aircraft. As I said, I plan on buying another box, but I'm wondering if the $19.99 plus s&h price is really worth it. It will depend on what I get in my next box. Thank you. Jim

  -- By jim agee from San Diego on January 24, 2009
***** I RECEIVED A GREAT ASSORTMENT OF COMMON AND HARD TO FIND ITEMS. FOR THE PRICE, IT WAS WELL WORTH IT! THANKS, NEALE

  -- By Earl M Neale from SALT LAKE, UT on February 02, 2009


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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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