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Vader's Apprentice, Redeemed #25 The Force Unleashed Star Wars Miniatures
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Vader's Apprentice, Redeemed #25 The Force Unleashed Star Wars Miniatures
 
Product Review Rating : **** (1 reviews)

 
near-mint condition plastic miniature$17.991 in stock Quantity to PUT IN CART
Shipping weight: 0.05 pounds

The Force Unleashed Rare

Unlock the Secret Power of the Force

The Clone Wars are over, and the Empire is rising. In this dark time, Darth Vader secretly takes on a Sith Apprentice of his own to assist in the hunt for the Galaxy's remaining Jedi. Together, they will unleash the Force like never before, and determine the course of an Empire!

Celebrate thirty years of Star Wars with this exciting Star Wars Miniatures Game set featuring 16 characters from LucasArts’s Star Wars: The Force Unleashed video game as well as characters across the entire Star Wars saga.

The Star Wars Miniatures Game allows fans to stage their own epic battles with the most diverse collection of high quality, authentic figures available. So pick a side, gather your squad, and may the Force be with you! 

[Customer Reviews] Write your own review
**** Exact same stats as the Vader's Apprentice Unleashed, but the FP are different. With the DCI advanced rules though however the Repulse and Push with due extra damage in certain situations that gives the advantage over the Force Lighting...
  -- By Nelson from California on November 14, 2008


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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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