| [Customer Reviews] Write your own review |
Hands down a million times better than time walk.
Understand, you wouldnt play Time Walk until late in the game, when that 1 turn matters. So you'll definitely have this much mana then, even for the Prowl. I mean its plain and simple.
Attack.
Put x creatures in play. If you attacked with a rogue, which this card should only go in a rogue deck, then you get an extra turn.
Do whatever, attack again with double or more the force, if your opponent blocked last turn, well, hes pretty much screwed.
Time Walk is pretty much what, attack, attack again? -- By Necrisis from Kentucky on March 06, 2008 |
|
Whenever I play this card in my prowl deck, the next turn is the last turn of the game. Its cost is its only drawback; even if you can't prowl it, you may want to obtain 14 1/1 black faerie rogue creature tokens, esp. when Oona's Blackguard is in play. Just a solid card, and definitely the best "take another turn" card in standard because, let's face it, NO ONE plays "Walk the Eons," and if you do, you are a sad sad person. Actually, you are sadder still if you're using "Time Stretch." -- By Jordan from Brooklyn, NY on March 29, 2008 |
|
This card is part of this rogue deck I dream of building these days... if only bitterblossom's weren't so expensive. To the guy who says it's stupid to play walk the Aeons, I've got a deck with walk the aeons where I can get infinite turns, so it's not so stupid then. -- By Eric from Lethbridge, AB Canada on July 01, 2008 |
|
|