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This is a dangerous card. The ability to generate a 1/1 Flying Faerie each turn may not seem substantial, but with enough time or enough Prowl cards to take advantage of the Faerie influx, an army of 1/1 pingers becomes lethal. The Life loss can be dealt with in many ways. Black loves to leech off of its poor victims. Watch this card, I have no doubt you'll be seeing plenty of it. -- By Brian from Texas on February 05, 2008 |
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This card works well in the Faerie tribal deck i came up with. I use this card along with Door of Destinies out of Morningtide, Glen Elendra Pranksters, Pestermites, and Spellstutter Sprites, along with a few others out of Lorwyn. With the Pranksters you return the Pestermites and Spellstutters, using their effects repeatedly, and feeding counters into the Door of Destinies, which then feeds all your faeries several +1/+1 counters including the tokens from Bitterblossom. My friends tell me that being kicked by a faerie deck is especially humiliating. -- By Logan from St. Louis on February 08, 2008 |
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I was lucky enough to pull one of these and two Blackguards at pre-release. I absolutely stomped face with a UB rogue deck. That was enough to sell me on faerie rogues. I won first place at a FNM tourney with three of these in a UB rogue deck. I highly suggest getting some of these if you plan on running any sort of a rogue/faerie deck. Heck, splash green and put some essence wardens in there! -- By Wesley from Huntsville, AL USA on February 21, 2008 |
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I LOVE this card. My faerie deck had 4 of them (2 from boosters, 2 from trades.) Probably the second best fairy tribal card only beaten by Scion of Oona. And if the life loss concerns you just pop out a couple nectar faeires. Problem Solved -- By Max Walters from USA on February 22, 2008 |
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seems a natural with 'contamination.' -- By Anonymous from gainesville, FL USA on February 22, 2008 |
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ok its a great card in theory but, but, BUT, it is severley limited by the speed factor. it cannot be played in fours because you will draw it late game and that will ruin the flow, some people say with an oona's blackgaurd you get a hipy every turn, and yes thats true, but it is speed lacking, rougues will go, turn1 1/1 flier or fear, turn 2 stinkdrinker bandit, then you have time to use accessories like bitterblossem and blackgaurd, and other big hitters, but they are not needed when prowler is beating on the opponent in the air, profane command killing them off, and even a throng thrown in there for kicks and giggles. in short, if you want air power, use latchkey faerie and prowler whome give you card advantage, and if you want speed use stinkdrinker bandit and nightstingers, etc. this card is amazing in draft but the slowness is a problem in standard. and as for "second turn this than third turn balckgaurd" a bandit would be faster and more dangerous. not exceptionall but good in draft. -- By tomy from New york Ny USA on March 23, 2008 |
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get these while you can. one of the best of the newer cards because it can work with so many strategies. an unanswered bitterblossom will usually win you the game in a duel -- By Anonymous from on April 23, 2008 |
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I got lucky when morningtide was still fresh and got 2 of these, 4 declerration of naughts, and like 60+ uncommons and commons from both lorwyn and morningtide for six bucks, including 4 blackgaurds. out of that both bitterblossoms have won me so many games its crazxy. especially when compared with a U/B faerie deck, running some counters, minor control and fae's. Its no wonder the price keeps sky rocketing and will prolly tap out somewhere near 30 a piece for this card. i can only hope to get a few more from boosters from this point on. -- By David from Peoria IL, on April 24, 2008 |
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massively average card with extremely limited potential yes I am talking rubbish and yes your opponent will start to sweat heaviliy when you play one unanswered on turn 2. -- By ben_taylor79 from UK on May 16, 2008 |
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scion of oona makes this a 2/2 flier with shroud every turn, and if the life loss is becoming to much, it's TRIBAL...just use mistbind clique to champion it. This card, if left alone in a dedicated faerie deck will win you games by itself, it's rediculous. -- By erik farnsworth from colorado on May 17, 2008 |
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As if faeries weren't good enough in standard already...... Sheesh, way to beat the dead horse with an incredibly overpowered card. *rolls eyes* -- By Anonymous from Jurai on May 25, 2008 |
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tomy where you on crystal meth when you wrote your review or are you just a master of the online deadpan comedy? -- By ben_taylor79 from UK on June 20, 2008 |
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