This card gets ridiculous if you have 2 Cloud of Faeries. Better have a Krosan Grip, Wipe Away, or Angel's Grace or you lose next combat step, lol.
-- By Jay from Minneapolis, MN USA on November 11, 2010
I run 3 in my Blue/Black Faerie Tribal deck. With Peppersmoke, Bitterblossom, Faerie Trickery PLUS all my creatures pumping it up, if this comes out and isn't destroyed, it's all over.
-- By Adam from Grand Rapids, MI on June 11, 2010
Great for my Naya Allies and merfolk :]
-- By Anonymous from Cleveland, OH USA on May 31, 2010
treefolk deck all the way
-- By sebastian perez from eustis on February 11, 2010
I love running this in elves...or any tribal aggro for that matter...
-- By John Holder from Humble, TX on October 04, 2009
It may not work with playing token creatures, but put this into a quick deck like an elf deck and you have a massive army with even more massive strength, or you could put this in a power of five or greater deck. That way, you would most likely get this out before any of your beasts and that equals a win
-- By Andrew from sterling, VA USA on July 17, 2009
I say this definitley works best in say a b/r goblin deck, u use wort, boggart auntie with it and some boggart birthrights and your set. O and using that combo with a murderous redcap is just insane
-- By elliot from gulf breeze florida on June 25, 2009
oh yea, haru almost almost forgot: might be fun to mix in ENERGY CHAMBER with aforementioned deck for "poopies & snorts." *poof!* (ninja smoke bomb, and haru is gone.)
-- By haru from bev. hills on March 07, 2009
Ninja deck. that's all I have to say.
-- By haru from bev. hills on March 07, 2009
I put this in a Sliver deck, and it's amazing, because of the buffing, and the abilities that the slivers get
-- By Anonymous from usa on December 19, 2008
This card does work with tokens.. you just don't put the charge counter on door of destines, but the tokens still get the +x +x powerup from the creature SPELLS
-- By Matt from Philadelphia PA on September 14, 2008
Just think about this in a sliver deck... I mean they are already near broken as it is...
-- By Stephen from OK on July 12, 2008
why DoD is better and worse than coat
it has plenty of advantages
first off- one sided, no longer arbitrarily making the opponents colossus a 160/160 pro black monstrocity.
second- it still works wonders post wrath
third- it gets bonuses from crib swap, nameless inversion, etc.
however, it has some serious downsides
slower than coat, you need to keep playing dudes to get the bonus high enough
if it gets dispersed, you start over
you cant get bonuses from your opponents creatures
I personally prefer the door, but coat is actually infinitely more reliable, just dont put it into play when your opponent has an avian changeling, you will just lose.
-- By TheWildDave from Pittsburgh on April 22, 2008
Anyone ever considered this with Treefolk? this + Dauntless = Rediculous!
BTW, this card has the opportunity to be 100x better than coat of arms. so, if you cant afford a coat, get this, its better against Wrath/ damnation anyway due to the counters you put on the card.
Good luck with your decks!
-- By Anonymous from USA on April 08, 2008
not to be mean
but think
Elf deck
maybe even a goblin type
but think how many elves come in to play
how quick they grow :)
-- By Fry Baby from seattle on March 24, 2008
orochi hatchery, 4 energy chamber, 2 door of destinies, coat of arms. a lot of snake for five more and more add on to the door and the coat that is just for fun. gruul war plow for trample.
-- By volrath's apprentice from ocean city, NJ on March 22, 2008
This is a good card but it does NOT work with tokens. Tokens are defined as creature permanents but not creature SPELLS, therefore door of destinies doesn't work with kithkin tokens or saprolings. I made this mistake by buying this card for a saproling deck. Be warned about this.
-- By Anonymous from Berkeley, CA USA on February 10, 2008
This card in a Faerie tribal deck. Glen Elendra Pranksters allow you to bounce creatures back to your hand, which works pretty well with Pestermites and Spellstutter Sprites, their abilities are used over and over while feeding the Door of Destinies, which in turn beefs them up. Only drawback to this card not present in Coat of Arms is it can be easily destroyed or returned to your hand, and even if you run more than one, you have to start over at square one as far as counters. The advantage over Coat of Arms is the loss of a single creature doesn't affect the power and toughness of the others. Maybe play both or side board Door of Destinies or Coat of Arms depending on which you think is more likely, creature kill ability or artifact destruction/return to hand ability.
-- By Anonymous from St. Louis, MO USA on February 08, 2008
This is a Saporling anthem card. Aka kill it or be killed
-- By Cleveland from Cleveland on February 06, 2008
Not bad in a Kithkin deck. Cloudgoat Ranger's 3 tokens suddenly get a whole lot better.
Of course any other creature theme deck it does well in too.
-- By Some hick in from Maine on February 04, 2008