Players start with a brain map of one of five pre-conscious hominid species, a Demography sheet and a single hunter-gatherer unit in the Old World, as it enters the glacial period of the Pleistocene Ice Age.
Maps of the Old and New Worlds depict various plants and animals, from coconuts and maize to mammoths and sheep, that they must try to domesticate to become herdsmen and agriculturists. They must innovate, as well as imitate competing cultures. Through the millenia, global warming may end the Ice Age and flood the coastal settlements, as deserts, jungles, and glaciers advance and retreat. Players who do poorly may become enslaved by other cultures, only to get a new chance as advanced civilizations go through cycles of chaos and renaissances. There are three eras in the development of the mind: The Age of Instinct (pre-lingual), The Bicameral Age (lingual but not yet conscious), and the Age of Faith (conscious with faith-based authorizations). |
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