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Shards of Alara Esper Artifice Intro Pack (MTG) (Theme Deck)
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Shards of Alara Esper Artifice Intro Pack (MTG) (Theme Deck)
Category : All Magic: The Gathering Sealed Product
 
Product Review Rating : **** (3 reviews)

 
Sealed Preconstructed Deck$17.990 in stock Sold Out (E-mail me when this product is back in stock)
Shipping weight: 0.35 pounds (Size: 7.00" H x 4.00" W x 1.25" D)

The Esper Artifice Intro Pack comes ready to play with the following singles:

1 Master of Etherium (FOIL)
2 Cloudheath Drake
1 Esper Battlemage
2 Etherium Sculptor
1 Filigree Sages
1 Sanctum Gargoyle
1 Sharding Sphinx
2 Tidehollow Strix
2 Tower Gargoyle
2 Windwright Mage

1 Courier's Capsule
2 Executioner's Capsule
1 Marble Chalice
1 Obelisk of Esper
2 Oblivion Ring
1 Onyx Goblet
1 Tidings

2 Arcane Sanctum
2 Esper Panorama
7 Island
3 Plains
3 Swamp

This Intro Pack also includes an unopened pack of Shards of Alara.

You have come across the fractured planes of the once mighty Alara as you travel the multi-verse, even you a mighty planes walker can sense great powers at work and the secrets and knowledge to be had are simply to many to pass up a chance to explore and learn.

Bant is a shard of rolling hills, forests and glittering beaches. The landscape is dotted with beautiful high-rising castles. The plains, hills, forests, coasts and seas of Bant are divided into five nations: Akrasa, Eos, Jhess, Topa and Valeron. All have been benevolent governments and upstanding citizens but they still have their conflicts. These are resolved through regimented warfare of organized and disciplined soldiers. These soldiers, like most inhabitants of Bant, desire nothing more than pride and honor that can be earned in the glory of battle.

The sophisticated beauty of Esper is etched into every artifact, city, and even the faces of some of the inhabitants. From all across the six seas, from the shear cliffs of Ot to the drifting sands of the glass dunes, the land of Esper holds many secrets and wondrous magic's. The wealth of information in the Veldaken capital port of Palandius, to the social exchanges in the forum Vitreum is sure to spark the curiosity of even the most knowledgeable Planes Walker.

Grixis is an interesting place to visit, but you probably wouldn't want to live there. There are thousands of ways to die in Grixis, and very few ways to survive - at least for the living. The undead and unloving don't have it much easier as they require the Vis - the life energy - of the living for their own strength and continued existence. The armies of necromancer kings frequently clash on rotted dredgescape between crumbling necropolises. Neither the lich-king Sedris nor the split-eye coven of witches, nor even the powerful demon-dragon Malfegor has control over this shard, but the feeling that something sinister is lurking deep in the darkness here.

The fight for territory is paramount for all the sentient races of Jund. The dragons are on top, taking whatever land they please, always the highest peaks, and fighting only against each other for it. The Viashino, being next strongest in terms of war making capacity, live in the lowland jungles well hidden from the raking claws and burning breath of strafing dragons. The goblins, so used to being eaten, have become proud of it. They revere dragons as gods and fancy themselves "honored snacks" of their dragon gods. The humans live in between the Viashino and the goblins, but they are the only ones who hunt dragons. Once every eight years they send their best warriors out to kill a dragon, even so, dragons are their own greatest threat.

The elves, nacatl and humans of Naya live life with passion like you've never seen before. Surrounded by towering trees and gargantuan beasts, the humans have no fear of taunting the woolly thoctar or vine mammoth and playing bait to lead it away from a settlement they've carved out among the roots. They are not oblivious to the danger, they thrive on the thrill of it. The young elves race across vines and branches high in the canopy, flitting between hunts and lovers trysts. Mayael the Anima leads the druids in observing and placating the mighty beasts, especially the ancient sleeping destroyer of worlds, Progenitus.  


[Customer Reviews] Write your own review
***** Worth more than the cost of the deck for 4 of the cards. Master of etherium, Sharding Sphinx, and 2 Etherium Sculptors alone make this great. New players just buy 2 of these, add in your favorite artifacts and go.
  -- By Dinosaur from Capron, IL on October 10, 2008
***** awesome pack of cards (mostly the master of etherium and tidings). I bought one of these, then got a sarkhan vol in the pack it comes with!!! Totally worth the money.
  -- By awesome person from AMERICA on October 12, 2008
**** I'm giving this a 4 for one reason only: any ''destroy artifact'' effect can destroy your creatures. and if your opponent has a destroy all artifact card, you're toast. combine this with darksteel cards and some draw go control and you've got a deck to be proud of. And if you can get tezzeret, then baby you're the king of artifacts.
  -- By MTGexpert from Toronto on October 21, 2008


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