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Home > Miniatures > Axis & Allies Miniatures

 

Axis & Allies Random Miniatures!
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Axis & Allies Random Miniatures!
 
Product Review Rating : *** (5 reviews)

 
Complete Miniature Including Card $0.25  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.02 pounds

One random miniature from the Axis & Allies Miniature game Occasionally we have more figures than we can store! This is good for you because we take all of those figures and mix them up into a giant bin and give a substantial discount! You can take home as many as you want for just $0.49 each! All miniatures include stat cards!

Note: Now including Axis & Allies War at Sea Miniatures!

Attention: Because of the randomeness in which we pull these from the big tub of axis & allies overstocks, there may be duplicates in your order for these random miniatures.  



Customer Reviews Write your own review

*** I ordered 12, but still got high replication. You won't get many useful guys, but if you just want an extra surprise in your box, this is the cheapest and easiest way to go.

  -- By John from Minneapolis, MN on May 28, 2011


***** i think its a pretty good deal, u get a lot of infantry, and i got what i needed. I recommend

  -- By lucas from Brazil on May 13, 2011


*** Overall this was a good value. The price is great. We expected dupes and the variety was acceptable. Out of 50 we did get 8 or 9 Romanian anti-tank grenadiers though and 5 or 6 Italian Brixia mortars. Probably 10 or 12 field artillery and anti-tank guns (only one of which was Axis side). Also got one small vehicle (armored car) and one sub from the War at Sea game. We just started playing this game with the starter set a couple of weeks ago, so were happy to get a lot of infantry and guns. But don't expect much in the way of vehicles. I assume they sell the vehicles as singles more often than the common infantry units, so they don't end up "in the bin." Not sure if I would get it again. Maybe after release of the next set when the pool has some new units in it. Most of what we got was from Eastern Front expansion.

  -- By Anonymous from San Diego, CA on March 10, 2011


* Don't order this because when I got my 80 that I ordered there was only 28 from the axis and allies miniatures and 52 from the war at sea set. IF I WANTED WAR AT SEA MINIS I WOULD HAVE ORDERED THEM. Also out of the 28 there was 11 of the same one. I knew that there would be some duplicates but not that many. I'm very disappointed at this order

  -- By mike from maine on January 10, 2011


**** FOR AS MANY PIECES AS I BOUGHT (375) I WAS HOPING FOR ATLEAST ONE RARE ITEM OR TANK. BUT, I MUST SAY THAT WHAT I DID GET WAS WELL WORTH THE MONEY AS FAR AS INDIVIDUAL COST. I WOULD HIGHLY RECOMMEND TAKING THE CHANCE AT BUYING THIS LOT OF RANDOM MINIATURES. I KNOW I WILL BUY THEM AGAIN SOON. THANKS FOR THE GREAT SET!

  -- By Earl E Neale from UTAH on August 01, 2009




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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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