GMT Game #9903 - 2001 Printing!
They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.
Paths of Glory: The First World War, designed by six-time Charles S. Roberts Award winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful "place in the sun." As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war "to end all wars." Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.
Game Components: # 316 full-color die-cut counters # One 22x34" full-color mapsheet showing most of Europe and the Near East # At the heart of the design are the 110 Strategy Cards. Each player has his own deck of 55 Mobilization, Limited War, and Total War Cards. Each card can be used to perform movement and combat operations, Strategically Redeploy units, accumulate Replacements to rebuild battered Armies and Corps, or introduce dozens of historic events. Strategy cards cover: Guns of August , Guns of August , Mata Hari , Flamethrowers , Cloak and Dagger , Landships (tanks) , Zeppelin Raids , Tsar Takes Command , Salonika , Grand Fleet (and the High Seas Fleet!) , War in Africa , Reichstag Truce
# 28-page Rule Book (17 pages of actual rules) # Two Player Aid Cards: Charts and Tables card (w/ numerous charts on the map!) |
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