Suffer Not A Witch To Live
Witches are real, and they wield mad magic beholden to no natural law. Man is not meant to touch such power, yet these sorcerers, blind to their own hubris, reach for it time and time again. The hunters must act.
Rulebook for Hunter: The Vigil
• A sourcebook detailing the many struggles between hunter and witch: witches make deadly foes, uncertain allies and troubling competitors
• Several new compacts for use as well as one ancient conspiracy: the liar brotherhood of the Knights of Saint George, who practice blasphemous rites from their Goetic Gospels
• Offers new advantages for hunter characters in the form of new Merits, Tactics and Endowments
• Another facet of the Philadelphia found in the World of Darkness, emphasizing the city’s population of mages and how magic has affected the City of Brotherly Love
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