| [Customer Reviews] Write your own review |
of course the first one of these is that you draw is great. but it only works in a mostly white deck, and every one past the first is not useful at all. which relegates it to a 2 or 3 of, which means drawing them at the exact right time is a little hard...still not bad, i just don't like it a lot.
-- By greg from here on January 27, 2009
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seems to be a good card to make sure u dont get landlocked...but i can see alot of people screwing themselves over...u this as soon as u have 4 mana...remove all ur lands from the game,someone destroys the enchantment...ur pretty much done,worse if they destroy the lands u have left....id only use this late game
-- By from Scranton,PA on July 23, 2009
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I give it 4 stars. We have house games which are far more relaxed than tournament play. This card is wonderful for trying to get new players to easily understand.
-- By Neil Gordon from Twin cities on November 24, 2009
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One thing no one has mentioned yet is the fact that this is the best way of clearing your deck of land for top decking. The worst way to loose is to draw a land when anything else would do. Not a 5 star card by any means, because like someone said earlier you don't want to have more than 3 in a deck and there is a right time and a wrong time to play this card. Play it when you dont need land or your trying to hard cast (pay the total converted mana cost) an expensive spell.
-- By derrick from Birmingham on January 11, 2010
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