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Home > Collectible Miniatures Games > D&D Miniatures > D&D Miniatures Boosters, Starters & Cases

 

Demonweb Sealed Case D&D Miniatures
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Demonweb Sealed Case D&D Miniatures
 
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List Price $179.99 - you can save up to $60.00 (33%)
Sealed Case of Boosters$119.9912 in stock Quantity to PUT IN CART
Shipping weight: 4 pounds

Evil drow and their demon servants battle mind flayers for control of the Underdark!

This latest D&D Miniatures Game release is designed for use with the Dungeons & Dragons Miniatures Game starter as well as the D&D Roleplaying Game and includes D&D characters and iconic D&D monsters.

Booster Pack Components:

8 randomized, fully painted, durable plastic miniatures.
A stat card for each figure, with D&D Miniatures Game statistics on one side and D&D Roleplaying Game statistics on the other.
A Demonweb set checklist.
 

 


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Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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