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Home > Miniatures > Star Wars Miniatures > Star Wars Miniatures Boosters & Starters

 

Clone Wars Booster Pack Star Wars Miniatures
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Clone Wars Booster Pack Star Wars Miniatures
 
Product Review Rating : **** (1 reviews)

 
List Price $14.99 - you can save up to $3.00 (20%)
Factory Sealed Booster $11.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.176 pounds (Size: 9.00" H x 2.75" W x 2.25" D)

In this sealed booster box, you'll get 7 random miniatures as packed by the manufacturer. This booster box will be a great addition to a collection or the beginning of a new one. At the price of just $9.99 per box, this makes the whole collection affordable! 



Customer Reviews Write your own review

**** Very impressive states for the new General Obi-Wan Kenobi. Especially with his well known signature defense moves in the movies with Soresu Style Mastery. COMBINE HIM WITH YODA IN CLONE STRIKE AND BOTH WILL BE INVINCIBLE! This kenobi also has the sweet commander effects just like General Grievous in this Clone Wars series just without the double attack. LOL>BUT HIS FORCE POWERS WILL KICK THE U KNOW WHAT OUT OF GRIEVOUS though and his pathetic droid armies... Also with the new Count Dooku stat is quite nice, just lack the force renewel ability.

  -- By Nelson from California on November 14, 2008




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Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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