Magic The Gathering Cards & Decks
Need Help? Call 859-280-3235
Shipping Rates
Home
Magic: the Gathering
Yu-Gi-Oh!
Pokemon
Miniatures
WoW, Naruto, & CCGs
Board Games
D&D & RPGs
Game
Supplies
Specials
&
Lots
Toys, Novelties, & Apparel
My Account
  Shopping Cart  
Search for   in 
 If you are new to the site, click here! Our Buy Lists
Home > Miniatures > Star Wars Miniatures > Star Wars Miniatures Boosters & Starters

 

Clone Wars Starter Set Star Wars Miniatures
Click Here For Big Photo
Clone Wars Starter Set Star Wars Miniatures
 
Product Review Rating : **** (1 reviews)

 
Unopened Starter Pack $14.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 1 pounds

One Starter Set

Contains:
6 pre-set miniatures, rulebook, map, d20, checklist, and damage counters.  



Customer Reviews Write your own review

**** This is a pretty good starter set. It comes with Obi-Wan, a Clone Commander, and a Clone Trooper for the Republic squad. For the Separatist squad you get Count Dooku, a Super Battle Droid Commander, and a Security Battle Droid. Now I will tell about each character's strengths and weaknesses. Obi-Wan- Obi-Wan is really good miniature. He has 120 hit points and other good stats. Best of all, he is loaded with special abilities such as Soresu Style Mastery, Double Attack, Mettle, Force Push 3, an awesome Commander Effect and best of all Force Renewal 1! Although he is really good, Count Dooku will kill him easily. Count Dooku- I think Count Dooku is a much better character than his cost shows. With 130 hit points, a 21 defense and an attack of 16, Count Dooku is totally awesome. Even a very, very bad player almost beat me with only him. He has lots of special abilities, like Lightsaber Duelist, Makashi Style Mastery, Double Attack, and Force Lightning 3. There are only two bad things about this starter set. Mine didn't come with the Super Battle Droid Commander's stat card, and in my opinion, the Separatist squad is much better than the Republic's. This is a good set to get started with!

  -- By Jango Fett from Clone Factories, Kamino on December 11, 2010




Search for   in 

Your Rights : Contact Us   -  Privacy/Security Policies  -  Conditions of Use  -  Card Condition Guide  -  Terms And Conditions

Help : Troll And Toad Home  -  Site Map

About Us: Store  -  Jobs  -  Tournaments  -  Company Profile  -  Shows

 
Website data last updated
February 10, 2012 at 06:09 PM EST

Email this page to a friend
 
© 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
In Your Shopping Cart
 
(Empty)