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Home > Miniatures > D&D Miniatures > Demonweb Singles (D&D Miniatures Game)

 

Soulrider Devil #17 Demonweb D&D Miniatures DDM
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Soulrider Devil #17 Demonweb D&D Miniatures DDM
Rarity :Uncommon
Figure Number :#17/60
Set :Demonweb
 
Product Review Rating : *** (2 reviews)

 
Complete Miniature Including Card $1.49  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.02 pounds (Size: 3.50" H x 2.50" W x 1.00" D)

Evil drow and their demon servants battle mind flayers for control of the Underdark in the latest Expansion for the D&D Miniatures Game: Demonweb! 



Customer Reviews Write your own review

*** good attacks low hp good mini

  -- By Anonymous from Berkley,CA USA on October 17, 2010


**** A relatively plain paint job keeps this miniature below five-star rating, but great sculpting makes it worthy of four. For those not familiar with the monster, the picture doesn't do this miniature justice. What looks like a funny mask is an entire creature that has enveloped its host's head and is riding on its host's back. The arms are barely visible, and to see the tail you have to know what you're looking at. From the back, the rider stands wonderfully out as a separate entity. A fascinating and recommended addition to a collection.

  -- By Matthew from Illinois, USA on February 18, 2010




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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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