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Fields of Fire solitaire war game (GMT)
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Fields of Fire solitaire war game (GMT)
Players : 1
Manufacturer : GMT Games LLC
Time To Play : 120 Minutes
Designer : Ben Hull
 
Product Review Rating : *** (4 reviews)

 
List Price $75.00 - you can save up to $28.01 (37%)
New Board Game Boxed $46.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 3.024 pounds (Size: 12.25" H x 9.25" W x 2.00" D) Manufacturer’s SKU Number: GMT 0813

Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. 

There are two decks used to play: 

The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. 

The Action deck serves many purposes in controlling combat, command and control, various activity attempts. 

The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters.
A single playing is a mission and several missions from an historical campaign are strung together for the player to manage experience and replacements.
A mission can be played in about 1 to 2 hours. 

This game is based on three actual campaigns experienced by units of the 9th US Infantry in World War II, Korea, and Vietnam.

Keep Up the Fire is the motto of the 9th Infantry, known as the Manchus¯ for their service in the Boxer Rebellion.
 



Customer Reviews Write your own review

***** Hey if someone else can rate the game poorly without playing it, I thought I'd come rate it well without playing. I'm looking forward to the reprint so that I can play several often over-looked battles in one system.

  -- By Anti-Bob Reed from NOT Rochester, NY on January 12, 2011


** I bought this game after reading the review in Armchair General magazine; I have always had luck when going by their take on things, and didn't think this would be any different. I've been staring at this rule book now for a couple of hours and all I can say is HELP! ASL wasn't this difficult to read and get through, this book however is giving me a headache. Looking at the FoF website, which doesn't appear to have had much traffic in the last few months, I came across a sample of game play - that might be my only hope in having a try to actually play. The idea of having a solitaire game to play was/is appealling *sigh*

  -- By Patrick M from Los Angeles, Ca on August 20, 2009


***** Once you have spent many hours in the rule book ...which is the only negative ...you find a gem of a game about which solitaire players have been dreaming! Not since "Ambush" has something stirred the wargaming juices like this game. It is on the one hand, profoundly simple, yet on the other "extreme" in its complexity. The "flow" of the game gives you the definitive feel of commanding a Company, and the rules are clever enough to keep you guessing with regard to enemy tactics. I have yet to tackle the Vietnam or Korea missions and Im on my third mission in WWII...and I am loving it. Stan Hannan Major (ret)

  -- By Stan Hannan from Florida on February 06, 2009


** I haven't played yet, but have seen pics of the game. I have great difficulty getting anyone to play any of the games I really like, so solitaire games are usually my pics. But I'm more used to actual boards. Also, like most games that have "endless" stacking, I tend to forget what's under what and have lost games because of my poor memory of where units are, thinking that they have been "eliminated" already. My rating is based on aesthetics and work put into the production of the game. Price and difficulty (in that order) are the two main "roadblocks" that influence my decisions to buy or not. Unfortunately, it looks like not only are they "roadblocks" as far as this game is concerned, but are "sinkholes"!

  -- By Bob Reed from Rochester, NY USA on January 16, 2009




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