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Home > Miniatures > Star Wars Miniatures > Star Wars Miniatures Boosters & Starters

 

Clone Wars Map Pack 2 Showdown at Teth Palace (Star Wars Miniatures)
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Clone Wars Map Pack 2 Showdown at Teth Palace (Star Wars Miniatures)
 
Product Review Rating : ** (1 reviews)

 
List Price $9.99 - you can save up to $5.50 (55%)
Factory Sealed Booster $4.49  19 in stock     Quantity to PUT IN CART 
Shipping weight: 0.288 pounds (Size: 8.25" H x 6.00" W x 1.50" D)

Get this Clone Wars Map Pack 2 Star Wars Miniatures with Asajj Ventress, Separatist Assassin and Clone Trooper while we have it in stock! At this price, it won't last long! Either miniature would be a tactful game piece to have in battle or just to complete a collection. Whether you play for fun or are a serious gamer, our Clone Wars Map Pack 2 will be sure to please. 



Customer Reviews Write your own review

** Besides the fact that it has an exclusive mini in the map pack I felt a little ripped off when I got this one (haven't seen or bought the others yet). The exclusive Asajj Ventress was very well done, has some pretty good special abilities, doesn't cost a boat load of build points like some of the other minis out there these days (costs 43 build points), and well in my opinion is the best looking mini of the character but in the full spectrum that's really the only exciting thing out of this map pack. The map is double sided like normal (one side is the Teth Monistary and the other is the Rattatack Arena) but the Rattatack Arena looks alot like a variant of one of the maps from the Attack on Endor scenario pack and the Teth Monistary looks alot like one of the Clone Strike starter set maps cut in half and glued to half of somewhat of a new feeling map. And apart from the maps the other mini is just a reproduction of a clone trooper from the ROTS set... Wizards of the Coast (company who make the game for those who didn't already know) could have atleast given thier customers the sense of getting thier money worth by giving two exclusive minis per map pack but then again this is thier first attempt at a map pack for thier Star Wars product line that isn't a scenario pack so there's always time for improvement... in my opinion the next set of map packs they do will be a better succes if they have two exclusives and don't make maps that seem rushed and that leave the players who have been there from the begining saying "hmmm... this looks very familiar".

  -- By Anonymous from Worcester, MA on October 08, 2009




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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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