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Home > Miniatures > Star Wars Miniatures

 

Star Wars Miniatures SUPER LOT! 50 Different Minis!
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Star Wars Miniatures SUPER LOT! 50 Different Minis!
 
Product Review Rating : **** (2 reviews)

 
Miniatures Lot $19.99  21 in stock     Quantity to PUT IN CART 
Shipping weight: 3 pounds

50 Different Minis for 1 Low Price! 



Customer Reviews Write your own review

**** I just received my lot of 50 different Star Wars minis, and was quite impressed. I play the tabletop Star Wars RPG, so I needed a lot of minis for a low price and I wasn't horribly concerned about commonality, and this was just what the Dr. ordered (nearly all of these are commons, with one or two uncommons, which I expected). Nice breadth of alien species & character classes represented, and there were even a few droids. Really, the only thing that kept me from rating this a five was that there were few Imperials represented, and no Stormtroopers at all. There were several clone troopers, though, so they can pull double-duty if push comes to shove. All told this was easily worth the low price, especially if you don't want to spend a fortune filling in the blanks for your RPG experience.

  -- By Deadeyedave from Phoenix, AZ USA on April 29, 2010


**** Good value. However, I ordered 2 of these as the 100 unique figures deal was currently out of stock and wound up with 2 completely identical sets. Some of the duplicates are useful, but I really wish I would have waited until the 100 unique set was back in stock.

  -- By Adam from Phoenix, AZ on March 08, 2010




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Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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