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Home > Miniatures > D&D Miniatures > D&D Miniatures Sealed Cases

 

Savage Encounters Case of 8 Boosters D&D Miniatures
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Savage Encounters Case of 8 Boosters D&D Miniatures
 
Product Review Rating : ***** (2 reviews)

 
List Price $119.92 - you can save up to $19.93 (17%)
Sealed Case of Boosters $99.99  51 in stock     Quantity to PUT IN CART 
Shipping weight: 2.63 pounds (Size: 15.50" H x 6.25" W x 9.50" D)

Savage Encounters is the third collection dedicated to nothing, but monsters in the D&D Miniatures Collection. With this order you'll receive 8 booster boxes containing 1 visible and 4 random miniatures. That's a total of 40 Savage Encounter Miniatures. The Savage Encounters Set consists of 40 different miniatures so whether you're trying to complete a collection or start a new one, this case of 8 booster boxes is sure to please.  



Customer Reviews Write your own review

***** Pretty good. On the visibles i didnt even get a repeat, which means i got all 8 visibles...as well as alot of the other's totaling to about 34 of the entire set.

  -- By Dave from Boise, ID on July 30, 2010


***** Shipped quickly and great price. The rest of my order was well randomized. Very happy with my order and highly recommend to others.

  -- By Jason from Littleton, MA USA on June 24, 2010




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© 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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