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Home > Miniatures > Arcane Legions Miniatures Game

 

Dragons of the Far East Arcane Legions Miniatures
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Dragons of the Far East Arcane Legions Miniatures
 
Product Review Rating : ***** (2 reviews)

 
Near Mint Large Miniature $12.99  2 in stock     Quantity to PUT IN CART 
Played Large Miniature $11.04  1 in stock     Quantity to PUT IN CART 
Shipping weight: 0.778 pounds Manufacturer’s SKU Number: WLS018

Each set contains one Luck Dragon figure, one Forest Dragon figure, four Unit Cards, and two Formation Bases. 



Customer Reviews Write your own review

***** These are cool, I've been looking for some large dragon minis for my D&D game, and these work nicely...plus they are very well detailed. Better than I expected!

  -- By Anonymous from USA on February 04, 2011


***** I do not play this game, but I did get to see these dragons today. The pack comes with a gold and green dragon and a blue and yellow dragon. They are well sculpted and painted. I plan on buying a set when they hit the site. A must have for any Dragon Collector.

  -- By Sue from Columbus, OH on March 01, 2010




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February 11, 2012 at 04:05 AM EST

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© 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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