| [Customer Reviews] Write your own review |
One of the most powerful cards in Magic. It is a massive, game-altering card that, when used correctly, divestates your opponent. Combines well with wrath of god and artifact and creature mana sources. Never underestimate the power of mana denial.
-- By Alan from Cokeburg, PA. USA on January 25, 2002
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This card is really an annoying pest for your opponent if you are able to play it during the game, a deffinate must to have in your deck
-- By Morgan from Amsterdam, Holland on November 23, 2002
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Hook this up with a dingus egg or two and a reverse damage for some multi player fun.
-- By Ernesto from CA on September 10, 2003
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Simple...but deadly. Later in the game, when your friend brings out the big guns, play this and smile as your buddy curses you. Fun.
-- By Glitch the Almighty from Canton, CT USA on January 24, 2004
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Another Nuke, this card is unlike any other except for wrath as a reset button. Whats great is you use this when the board is going your way and you've basically won! Short list clearly!
-- By Nick from Tampa on October 30, 2004
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Can ensure victory if you are ahead or help you come from behind if you have alot of big creatures in your hand and enough mana to support them.
-- By Lotus Starscream from Missouri on December 04, 2004
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now i play land destruction decks despite the scorn and taunts about being 'mentally challenged.' although i think a GOod deck of any type requires a bit of thought beyond opening your wallet. i mention this in passing because i've never personally played this card in a deck, although i'm a complete admirer. anyway, to get to the main point, this is the best artwork out of all the incarnations of this card in MTG. at least until they print a kick ass foil. so if this is your bag baby, in this humble correspondents opinion, a real steal for the current price it's listed at...........
-- By Anonymous from gainesville, FL USA on January 08, 2005
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are you gonna not to summon creatures?
-- By boris chiu from hong kong on February 22, 2005
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i didn't realize the system trollandtoad utilizes with the comments section. anyway, the comment from moi from gainesville is in reference to the 'armeggedon' in the 'portal' set(or maybe 'portal 2' i forget). ......
-- By Anonymous from gainesville, FL USA on March 05, 2005
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when you use the card it destroys ALL lands including yours so if your losing it's pretty good but if your winning it's useless
-- By me from ? on February 14, 2006
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this card is perfect if your winning, cuz it keeps your opponent from being able to do anything to get the lead back, it pretty much gaurantees you victory.
-- By Anonymous from Austin, TX USA on September 12, 2006
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armageddon is much more useful when you are already winning the game, as it shuts off all hope of your opponent making a comeback.
-- By hisheroisgone from montana on January 03, 2007
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This card goes well in the ermageddon (spelling?) deck. You first play mana accelerators like birds of paradise and llanowar elves. You drop a fatty like ernhamdjinn and nuke the lands with armageddon. Now you can continue to play spells and beat your opponent down while they're trying to build up their land base.
-- By Andrew Nguyen from USA on September 29, 2007
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I run a rebel deck, and i use this because I can get all my rebels out really fast with their effects and low mana cost. then use this to kill the lands. Use Coat of Arms and their helpless.
-- By Anonymous from Dayton, OH on July 23, 2008
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Crucible of Worlds... I cannot believe nobody has mentioned this combo yet. If your looking at this card, go look at Crucible of Worlds right now if you don't know of it.
-- By trent crisp from us on April 01, 2009
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Yeah, Crucible of Worlds is good. Also, combine with Lord of Extinction or Terrivore for some *big* creatures. This is a pretty good sideboard card if you don't need lands late game, too. If your opponents plays Terramorphic Expanses and other similar cards, you can devastate him with this card.
-- By Greg from Atlanta on June 09, 2009
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This card is so stupid. I cant think of a time when I want destroy all my lands. Like Wrath of god this is a card that has no place in a deck. dont play cards that hurt you just as much as they hurt your opponent. it gives you no advantage in the game at all. think about it you guys.
-- By Mark from Wisconsin on December 16, 2009
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Mark, you're dead wrong. Wrath of God and Armageddon isn't supposed to hurt you as much as your opponent. You play these kinds of cards when you're gaining the most from it.
Example with Armageddon:
Your opponent has very few or no creatures on the battlefield, and you have more or stronger creatures than your opponent. You destroy all lands to deny your opponent any opportunities for casting something that could turn the tables, and then you swing with your creatures until he's dead.
Example with Wrath/Day of Jugdement/Damnation etc.:
Your opponent has very strong creatures on the bettlefield, or has overwhelmed you with tokens, and you don't have many creatures on the battlefield, as opposed to your opponent. You cast your sweep spell to kill everything, saving yourself from a massive beating from creatures that would have killed your creatures anyway.
I have been in many situations where a Wrath of God or a Damnation would have saved the day. But because I didn't have them, my opponent was either able to cast a Blaze on me for 10 damage or beat me with 3 6/5 Krosan Tuskers and a couple of 2/2 Wild Mongrels. If I had had a Wrath of God or an Armageddon at that time, the outcome of those matches could have been very different.
- never underestimate the strength of a well timed sweep spell.
-- By Jens N from Denmark on February 09, 2010
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