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Home > Magic: The Gathering > Alliances

 

Lord of Tresserhorn (Alliances)

Rarity : R2
Color : Gld   Colors : Blue, Black, Red
Casting Cost : 1
Card Type : Smn Legend
Creature Types : legend
Card Text : When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Pwr/Tgh : 10/4
Artist : Anson Maddocks

 
Product Review Rating : **** (8 reviews)
Near Mint English Magic the Gathering Card $0.99  87 in stock     Quantity to PUT IN CART 
Shipping weight: 0.004 pounds

 



Customer Reviews Write your own review

**** Yes, this guy has a problem with blue and white removal, but since he's a legend he makes an awesome Elder Dragon general. With his 10 power, 2 swings and it's game. i'm looking at making a u/b/r grixis zombies and making him my star >:]

  -- By William Dickey from Palestine,Il on June 30, 2010


**** This card has lost a lot of its effect with Path to Exile and Journey to Nowhere. Another really annoying thing you can do is just bounce it with blue cards. Good luck trying to remove it if you're not white or blue, though!

  -- By Peitsa Rautio from Theorycraft Central on December 01, 2009


***** This card is absolute fun when paired with Bestial Fury. Gaining +3/+0 and Trample when blocked eliminates many mid- level and up creature toughnesses. Also, regenerating him is a hoot when someone finally kills him.

  -- By Gerald Smith from Hagerstown, MD on September 21, 2009


***** Tresserhorn is a fast game winner. He has the power of leviathan without the drawbacks of attacking for four mana AND he regenerates. He's an extremely mighty and underrated card, and I'm glad I got a couple of him.

  -- By DICKS McGEE from phyrexia on January 23, 2007


***** the only bad effect is the opponent card drawing. the whole game of magic is about card advantage. try in a ressurection deck.

  -- By Anonymous from canada on November 28, 2006


***** I think Lord of Tresserhorn is a very good card :it is a Legend, and it regenerate for 1 black mana. It costs four mana (a black mana, a red mana and a blue mana), so i think it is acceptable for a 10/4 card. I bought the card two months ago.

  -- By Carles Silván from Barcelona, Spain on June 08, 2004


***** No, you do NOT have to pay all the costs when you regenerate the Lord. Regeneration is used to stop a creature from going to a graveyard, and reduces all damage done to the creature so far that turn to zero. But if you check the rule text, it states that a regenerated creature never leaves play, and thus, doesn't have to return to play... so the come-into-play cost is only payed when he is played, not when he regenerates. That being said, it's a fantastic card if you don't mind playing 3 color decks. My suggestion is to play it in a deck with a Mana Prism, Mana Cylix, Barbed Sextant, or Chromatic sphere. Go for maybe a black/red deck, throw in a few goblins for early combat, and to sacrafice when playing the Lord, and you're all set

  -- By Dominic Kolb from Merrimack, New Hampshire on August 15, 2002


** Some people might think it's awsome but when you regenorate him you have to do all that stuff again because he came into play.

  -- By Jarek from Chicago on July 07, 2002




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