Magic The Gathering Cards & Decks   A Magic The Gathering Cards Superstore!         Need Help? (606) 546-4590
Shipping Rates
Home
Magic The Gathering Cards
Clix, MK & Other Miniatures
Yu Gi Oh! & Other CCG Card Games
Plush Toys & Action Figures
Board Games & Card Games
Dungeons and Dragons RPGs
All
Other
RPGs
Gaming Supplies
& Dice
Video
Games
My Account
  Shopping Cart  
 If you are new to the site, click here! Our Buy Lists
Search for in
   ... or Try Our Advanced Search
Home > Shopping Cart > Product Display

 

Order Of Vladd #150 Mage Knight Rebellion
Click Here For Big Photo
Order Of Vladd #150 Mage Knight Rebellion
 
Product Review Rating : ***** (8 reviews)

 
Near Mint Plastic Miniature$2.990 in stock Sold Out (E-mail me when this product is back in stock)
Shipping weight: 0.05 pounds

MAGE KNIGHT NEAR MINT X-RARE 

[Customer Reviews] Write your own review
***** Order of Vladd is the king of all the masters of Necropolis Sect. it has command for six clicks and the best thing about it is that it has vampirism the whole time. He goes along great with the necromancer b/c them 2 with one other defensive figure can beat a whole army.
  -- By Ari Reisner from Pittsburgh, PA USA on October 11, 2001
***** I think with a little back-up this figure is the best ass-kickin figure around with vampirism,command,and other special abilities like flight,he is the ultimate figure
  -- By Tony Migliore from Rockton,IL USA on April 02, 2002
***** The Orde ov Vladd rules just get afigure with the levitation ability move him i n attack . I F HE takes damage that's ok because he has the all time greates ability vampirism.
  -- By little G from Texas on April 16, 2002
**** this guy is a kick ass figure all around with 5 clicks of damage each turn 10 speed with flieght but te bad part is if he gets captured..........
  -- By Jake Bailey from Grandrapids, MI USA on July 09, 2002
***** I have too $ay thi$ peice i$ too good for only 5 $tar$ and if i had my way id be the only per$on with it.Tho$e 3 at top proble u$ him well thi$ la$t guy though obviou$ly doe$nt no how to u$e him qat qall
  -- By The 1 Dark Prince from The temple of Vlaad on August 16, 2002
***** Darq The Corrupt is actually the king but this guy is still awesome
  -- By Anonymous from q on February 17, 2004
***** nothing melee can beat vladd in a one-on-one matchup.... i know, cause i always use him to eliminate the heroes of my opponents.... unstoppable due to his vampirism. His one defect would probably be the fact that he cant kill untill he gets close, which means that guys like Hierophant, or from the draconum sect can "probably" whoop vladd's ass.... the solution?.... attack in groups, with vladd shielded from enemy fire.... that way he can get close enough to kick ass!!!
  -- By Vladd Dracul from Norway on February 28, 2005
***** i can never forget this figure. vladd was the first hero i ever got, hence i blew a lot of cash just to get him.... and i havent regretted it since. i always make sure to include him in any army i create. a key figure in any war.
  -- By Shawn from Toronto on February 28, 2005


Search for in
   ... or Try Our Advanced Search

Your Rights : Contact Us   -  Privacy/Security Policies  -  Conditions of Use - Card Condition Guide - Terms And Conditions

Help : Magic The Gathering Cards & Decks Home  -  Help/FAQs  -  Company Profile  -  Site Map  -  Outside Info  -  Articles

 
Website data last updated
October 12, 2008 at 08:20 PM EST
What do you think of this Merchant?  BBBOnLine Reliability Seal 
Email this page to a friend
 
© 1991-2004 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
In Your Shopping Cart
 
(Empty)