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Home > Miniatures > Mage Knight > Mage Knight Dragons, Armies & Large Figures

 

Polar Ice Dragon Mage Knight
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Polar Ice Dragon Mage Knight
 
Product Review Rating : **** (8 reviews)

 
List Price $24.95 - you can save up to $20.96 (84%)
Near Mint Large Miniature. $3.99  10 in stock     Quantity to PUT IN CART 
Shipping weight: 1.1 pounds

Polar Ice Dragon Mage Knight
The newest winged monstrosity from WizKids will freeze warriors in their tracks! The Polar Ice Dragon has four combat dials like other Mage Knight Dragons. This highly detailed, masterfully sculpted miniature is usable in any miniatures game, but will wreck havoc in Mage Knight!

The Polar Ice Dragon introduces a new special ability-Magic Freeze! With this ability, the Dragon can inflict a movement token on his targets, effectively slowing their actions in the game. The Polar Ice Dragon is allied with the Elemental League and will have a variable starting point cost allowing players to deploy a young, adult, or ancient Polar Ice Dragon.

Contents:
  • 1 Painted Plastic Figure on a Combat-Dial Base
  • Mage Knight Dragon Rules
  • Including the New Special Ability, Magic Freeze! 



Customer Reviews Write your own review

***** this is the first dragon i ever faced and the first i ever got . i love this dragon and would never let him out of my site.

  -- By zach dauzat from springhill, LA. USA on January 17, 2004


***** This DRagon can kick big ass.so fare I think this one is the best . It can attack 4 different targets in one turn .KICK ASS DRAGON!;)

  -- By josh from lakeland fl on November 05, 2003


***** My Fiend got one of these and it is the best Mage Knight ever. Ecept the Great fire dragon Whitch is way to expencive and is only a little bit better.

  -- By Mack from Montpillier, VT USA on October 23, 2003


* I've just started playing mage knights and I was looking at all the shops that carry this dragon and they would never tell me the stats so I wouldn't buy it. If anyone knows what they are please tell me so i can add this dragon to my army and blast my opponets into oblivion.

  -- By Max Heagy from Greencastle, IN on January 18, 2003


***** first dragon i ever got, very powerfull, well worth the cost!

  -- By Anonymous from Boston, MA USA on December 27, 2002


***** this is another great dragon whether you play it as an anciant,mature,or young dragon its a great all around figure

  -- By mitch kibler from warsaw,NY USA on December 26, 2002


**** WOWOWOWOWOWOWOWOWOWWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOW! hahahahahaha! I crushed a magus draconum with this baby! yaaaaa! gooo D-R-A-G-O-N!

  -- By ME? WHO ELSE? from moose town new cheesieville (actully sitka alaska) on November 26, 2002


***** Great prduct. Has good stats and a new ability. Range of ten with 4 arrows for the head, rangew of 6 with two arrows on the sides, and a range of 6 in the back with 1 arrow. From the elemental League. Has starting point values of 471 for anceint, 326 for mature, and 217 for young.

  -- By Alex from Wisconsin, USA on October 30, 2001




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© 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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