Magic The Gathering Cards & Decks   A Magic The Gathering Cards Superstore!         Need Help? (606) 546-4590
Shipping Rates
Home
Magic The Gathering Cards
Clix, MK & Other Miniatures
Yu Gi Oh! & Other CCG Card Games
Plush Toys & Action Figures
Board Games & Card Games
Dungeons
& Dragons
RPG
All
Other
RPGs
Gaming Supplies
& Dice
Video Games
My Account
  Shopping Cart  
 If you are new to the site, click here! Our Buy Lists
Search for in
   ... or Try Our Advanced Search
Home > Shopping Cart > Product Display

 

Radiant Light Dragon Mage Knight
Click Here For Big Photo
Radiant Light Dragon Mage Knight
 
Product Review Rating : **** (6 reviews)

 
List Price $24.95 - you can save up to $21.96 (88%)
mint unopened miniature$2.9915 in stock Quantity to PUT IN CART
Shipping weight: 2 pounds

The Radiant Light Dragon is a fantastically detailed, colossal figure fit for display in any miniatures collection. It is the fourth in the widely acclaimed series of limited-edition dragons from WizKids.
The Radiant Light Dragon is for use in large Mage Knight armies, allowing allied figures to advance into battle using this Dragon's vast defensive values, and benefit from the healing celestial light that emanates from this Dragon’s gaze. The Dragon will still pack a vicious punch with a strong ranged attack. The Radiant Light Dragon is allied with the Elemental League and has a variable starting point value, allowing players to deploy a young, adult, or ancient Radiant Light Dragon.
This is the last dragon WizKids is planning to release until the second half of 2002.

Contents
• 1 painted plastic figure on a four-part combat-dial base
• Rules specific to the Dragon
• 1 Point Value sticker for bottom of combat-dial base 

[Customer Reviews] Write your own review
**** This product is sweet! I only have this dragon once(so far),but its a good warrior for my army. I RECOMEND THIS ONE TO ALL MAGEKNIGHTPLAYERS OUT THERE!!!
  -- By Anonymous from Amsterdam,NETHERLANDS on December 15, 2001
***** I made the best army based around this dragon!
  -- By nick gates from n. falls, ny, usa on February 28, 2002
**** Starting stats are: HEAD: Move 2, Attack 11, Defense 18 (Invulnerability), Damage 5 (Pierce), 10 range (1 target) SIDES: Move 6 (Flight), Attack 11 (Magic Healing), Defense 20 (Defend), Damage 4, 8 range (2 targets) BACK: Move 2, Attack 10, Defense 18, Damage 4, no ranged attack Ancient costs 444 pts. Mature costs 312 pts. (2 clicks per dial) Young costs 201 pts. (4 clicks per dial) Odd that something this size has Magical Healing, but is welcome into any army.
  -- By Shadowspawn from Normal, IL USA on September 25, 2002
***** this dragon is a good dragon to base an army around i mean i have ann army of two dragons (the polar ice dragon&the radiant light dragon)tough and standered guys and when i usually play i almost always win. theres that factor and my friends(who will re main anonamous)suck at mage knight
  -- By mitch kibler from warsaw, NY USA on December 26, 2002
***** I got it, you should to. The Radiant Light Dragon is great. Awesome range also can move and make ranged combat. It's AAAAAAAAAAAAAAAAAAAAAWESOME!!!!!!!!!!!!
  -- By Jimmy the Dragon Ruler from Collegeville, PA USA on April 15, 2003
***** this one is great it shoots 10 in. and has healing ability on both its sides . Flanked with some good archers w/arcing fire on both sides so they can be healed when needed this is a great combo
  -- By goblin21 from ct usa on January 23, 2004


Search for in
   ... or Try Our Advanced Search

Your Rights : Contact Us   -  Privacy/Security Policies  -  Conditions of Use - Card Condition Guide - Terms And Conditions

Help : Magic The Gathering Cards & Decks Home  -  Help/FAQs  -  Company Profile  -  Site Map  -  Outside Info  -  Articles

 
Website data last updated
July 23, 2008 at 04:50 PM EST
What do you think of this Merchant?  BBBOnLine Reliability Seal 
Email this page to a friend
 
© 1991-2004 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
In Your Shopping Cart
 
(Empty)