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Home > Magic: The Gathering > Beatdown

 

Ball Lightning (Beatdown)

Rarity : C1
Color : R   Colors : Red
Casting Cost :
Card Type : Creature - Ball-Lightning
Creature Types : ball-lightning
Card Text : Trample ; haste (This creature may attack and the turn it comes under your control.) ; At end of turn, sacrifice Ball Lightning.
Pwr/Tgh : 6/1
Artist : Dave Dorman

 
Product Review Rating : **** (24 reviews)
Near Mint Magic the Gathering Card $3.99  18 in stock     Quantity to PUT IN CART 
Played Magic the Gathering Card $3.19  8 in stock     Quantity to PUT IN CART 
Card Number 35, Shipping weight: 0.004 pounds

Beatdown Near Mint 



Customer Reviews Write your own review

*** yeah great card but nowadays wall of frost is blue's answer to this ... prefer to use it as SB...

  -- By Kap Pu Ki Han from malaysia on July 26, 2010


**** I would not say this card is perfect, i mean if your opponent has any kind of instant removal they will use on this card since it can deal so much damage and like a fellow above me first strike can get rid of this card too, Still a pretty good card though i mean you can most of the time get in for 4 or more by the time this card should be out. it can be combined with giant growth and collosal might to make it more powerful and more protected against instant removal

  -- By Mr. Happy Face from colorado on January 03, 2010


***** Great but I can't give it 5 stars for the following reasons: (i) 3 R mana = it's hard to splash (ii) toughness of 1 = ANY red instant burn torches it, including flare (iii) it's dies after 1 turn That said 6/1 tramples with haste for 3 still earns 4 stars. If they don't flare it, shock it, incinerate it, etc it is basically 6 damage to target player for 3 R, since most people don't block it.

  -- By D/0 from nj on August 23, 2009


** .... just like in the old days fire v.s water, hehehe ball of lightning v.s wall of frost.... nice ah.....

  -- By kith from philippines on August 03, 2009


***** One of my friends has created a nasty red/green Ball Lightning/Groundbreaker/Primal Forcemage deck that churns out 12/6 Ball Lightnings/groundbreakers in turn 5... the Uktabi Drakes becomes flying lava axes with only 1 Primal Forcemage on the table :S

  -- By Jens from Denmark on June 09, 2009


***** If you can get at least 2 Ruby Mox cards and a mountain, or 3 Ruby Mox Cards, with Ball Lightning on the draw then you can get Ball Lightning out on your first turn.

  -- By Anonymous from California on March 29, 2009


**** great cad but i think i'd rather play a blistering thunder cat..reasons???? could play for more turn with morph..cost 2 red to morph it for a 7-1 trample..could use the firecat for defence by blocking..what do you guys think??

  -- By Brian from los angele ca on September 15, 2008


***** Best image only applies for "The Dark" Beatdown art is the most horrible thing... the worst, ugliest and meanest print ever... I would gladly destroy Beatdown Ball Lightning!

  -- By Fernando from Chicago on September 01, 2008


***** The best hard that has ever printed. Awesome art, and awesome effect. My favorite for all times.

  -- By Fernando from Chicago on September 01, 2008


**** Truly awesome card, often times its the killing blow, or closes the gap enough so the burn your still holding seals the deal, Skizzik has enough obvious advantages to any deck that likes to pour the damage on like a vat of molten lead that you think it would get some props. Its not as mana intensive so you can have a solid chance to play it in multi-color decks, its no where near as easy to hose thanks to that +2 toughness, you have the option to keep it around for an extra mana, and as any one who has played with ball lighting knows 4 is never enough and 8 is mucho better. Having old faves is fine but lets not get stuck in retro-land, the macaraina was popular when this card was in print and burning people worse than a jar of pickled habeneros, do ya still think thats the best dance ever!?

  -- By Dustin Ethridge from Dacula, GA USA on September 06, 2007


***** Ball Lightning is one of my favorite creatures. I have a green/red deck solely centered around quickly getting them out with Blood Lust, Beserk, Giant Growth, and Fork. Also I use Orcish Lumberjack, Wild Growth, and Birds of Paradise to help generate mana quicker.

  -- By Spin from Mililani, HI USA on February 08, 2006


***** This card is great....

  -- By ALLEN PHILIP B. FLORES from CALGARY, ALBERTA CANADA on November 26, 2005


***** When I was a young lad, I used to use ball lightning all the time. It is great! Young lads of this day and age should also use ball lightning.

  -- By Anonymous from Portland, OR on November 02, 2005


*** this card is wicked,i mean its not really a creture is it its a 3mana for six damage burn card,which by the way would be obscene,when damage gets higher damage ratios become somewhat irrelevent so more damage = good damage

  -- By freindly for fun from bristol england on October 04, 2005


***** Possibly the best creature ever! In a mono red deck, this card is an absolute momentum-swinger. On turn three, the best creature your opponent will typically be fielding is a 3/3... so using that safe assumption puts your opponent on the spot. Either they stand by while a powerful red deck takes a third of their life in one fell swoop, or they lost their 3/3 beater and take 3 on top of that! It's just one of those creatures that comes along and just changes the format entirely! Short list material all the way!

  -- By Nick from Tampa on October 30, 2004


***** Just think. Ball Lightning and Pandemonium... Ouch.

  -- By Miklaren Tarvin from Holly Pond. AL USA on October 19, 2004


***** AHAHAHAHA! A turn two Ball Lightning just has to ruin somebody's day. So good it spawned a few (crappyer) incarnations, like Skizzik.

  -- By Anonymous from Hell, Wisconsion, USA on May 25, 2004


**** Only 3 red mana is required. Very fast to crush your enemy.

  -- By Anonymous from USA on March 25, 2004


*** A decent card, bordering on 4 stars. It's easy to play for a good amount of damage, but like other reviewers have mentioned, it's also easily hosed, especially in type 1 play (apart from the cards already mentioned: MANA DRAIN). And when it is hosed, you've probably lost a whole turn to it, which Sligh just can not afford to do.

  -- By Anonymous from USA on December 02, 2002


***** The best beatdown creature so far!. It kicks the crap out of the opposition!

  -- By Stuart M from Dunfermline,Scotland on May 30, 2002


**** This Card is a heck of alot better than that over-rated Skizzik. And better mana cost.

  -- By Ben Buhler from Lethbridge, AB Canada on February 17, 2002


***** I have a 4 card combo for ball lightning. Ball Lightning, Berserk, Fork, Mirari the Berserk, then Mirari the Fork. 96/1 with trample heading your way.........ouch. (wimpers)

  -- By Aodific from Ridgefield, CT, USA on December 08, 2001


**** Ball Lightning is an amazing card that is nearly a guaranteed 6 damage, although it does have a drawback. The three red mana cost is sometimes a trouble because I play wasteland and sometimes, 2 red and a wasteland is all I get until turn 5 or 6, other than that and the first strike problem, I think this card is amazing!

  -- By Anonymous from Massachusetts, USA on November 04, 2001


**** One of the best damage dealers for a Sligh deck, it usually means 6 points of damage for your opponent, and it tramples to avoid chump blockers. When you combine this with Lightning Bolt, Chain Lightning, Goblin Grenade, Mogg Fanatic, and Jackal Pup, you can make a Type 1 or 1.5 deck that almost always kills on turn four and sometimes by turn three. The one weakness of the otherwise superb Ball Lightning is that first strike creatures like White Knight, Paladin en-Vec, and Order of the White Shield can kill it before it deals combat damage. Still, it's a no-brainer for any Sligh deck.

  -- By Tim Destan from Gilbertsville, PA USA on June 26, 2001




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