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Home > Magic: The Gathering > Battle Royale

 

Dirtcowl Wurm (Battle Royale)

Rarity : C1
Color : G   Colors : Green
Casting Cost : 4
Card Type : Creature - Wurm
Creature Types : wurm
Card Text : Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Few of Rath's rivers follow a steady course, so may new channels are carved for them.
Pwr/Tgh : 3/4
Artist : Dan Frazier

 
Product Review Rating : **** (6 reviews)
Near Mint English Magic the Gathering Card $0.59  10 in stock     Quantity to PUT IN CART 
Played English Magic the Gathering Card $0.44  17 in stock     Quantity to PUT IN CART 
Shipping weight: 0.004 pounds

Battle Royale Near Mint 



Customer Reviews Write your own review

*** I think this is a solid card with some creative thought. I would prefer a Rushwood Elemental in a mono green deck any day of the week though. In a multi coloured deck this may be the better option though.

  -- By Elijah from Sydney, Australia on March 29, 2006


***** With my mana deck i had two of these out at once! Dirtcowl Wurm can become very big, very fast! With Horned Helm you can make a huge creature! You can also psyche out (somewhat) you oppoent when you play this with Hokori, Dust Drinker. Make your opponent not have a choice BUT to play lands!

  -- By Kyle from IL USA on June 02, 2005


**** good guy. not the best over here, but still very good. play it with howling mines so everyone draws many cards (and lands) and other cards to make people play lands. but dont forget to give it trample.

  -- By Anonymous from ger on January 07, 2004


*** Much like the Forgotten Ancient(Scourge) but instead of spells this card relies on lands. Give it trample and you could have yourself a force to be reckoned with.

  -- By Mario from Brownsville, TX USA on December 15, 2003


***** This is a very good card to use early in the game if you play manadrop (where you place all your mana down) becauase this will just keep on making this card stronger and stronger i used this card once and i got him to a 21/22. I really prefer this card if you want a strong deck.

  -- By JohnnyG. from Miami,FL USA on October 08, 2002


***** The casting cost is perfect for this card! A creature that, theoretically, will gain +1/+1 each turn, I have used this card before, and it works both ways, too because it makes my opponents thnk twice before playing that next land that'll let them play that big spell, because it means that I'll be able to cream them on my next turn.

  -- By TJ, the Wurm Master from Spokane, WA, USA on May 17, 2002




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February 10, 2012 at 04:04 AM EST

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