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| Agricola board game 2nd Print (Z-Man games) |
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| Players : 2-5 | | Manufacturer : Z-man Games | | Time To Play : 120 Minutes | | Designer : Uwe Rosenberg | | | Product Review Rating : (3 reviews) |
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List Price $70.00 - you can save up to $23.01 (33%) |
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Shipping weight: 4.75 pounds (Size: 12.00" H x 9.00" W x 2.50" D)
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This is the reprint of the popular Agricola game, this print does NOT come with the extra "Z" deck. You can find that one HERE
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
The rules include a beginner's version and an advanced version.
Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.
Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do.
Agricola can also be played without cards (family game) and can even be played solo. |
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| [Customer Reviews] Write your own review |
Agricola is an extremely fun game that can have almost infinite outcomes. You can think of it like the analogue version of a strategy-computer game (Command and Conquer 0.0). After you verse yourself in the rules of which are quite intensive , it becomes second nature by the next time you play(the easiest way to learn is actually from someone else). My brother introduced me to the game and ii was soo much fun that i had to buy my own copy. I have played with 2 players to 5 and the fun and tense situations never end.
-- By Trevor from Charlotte,NC USA on April 22, 2009
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What is the lower age limit?
Some kids prefer games where playing dice is used. Are there any?
What is approximately the % of chance?
Is there a board or is it only cards?
All this is not stipulated here.
-- By Gervais Mamet from Mauritius. on April 29, 2009
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In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
The rules include a beginner's version and an advanced version.
Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14).
Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.
Problem: Each action can be taken just once per turn, so it's important to do some things with high preference.
Each player also starts with a hand of 7 job cards (of more than 160 total) and 7 item cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of: there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course and sometimes it is better to react to your opponents actions.
-- By Anonymous from CA USA on May 21, 2009
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