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Home > Miniatures > D&D Miniatures > Legendary Evils Singles

 

Balor #04 Legendary Evils D&D Miniatures
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Balor #04 Legendary Evils D&D Miniatures
Rarity :Visible Uncommon
Figure Number :4
Set :Legendary Evils
 
Product Review Rating : ***** (4 reviews)

 
Complete Miniature Including Card $16.99  7 in stock     Quantity to PUT IN CART 
Shipping weight: 0.343 pounds

Legendary Evils Single Miniature 



Customer Reviews Write your own review

***** Nicely crafted miniature, probably size Huge compared to the earlier Balor figure which was size Large. Figure should inspire dread when used as the boss monster for your favorite Abyssal army.

  -- By Anonymous from FL USA on September 29, 2011


***** yea, definitely the best huge non-dragon miniature . I use him as the second phase of Balor with much bigger size and stronger card. Just spend 10 minute to paint the sword and everything is perfect !

  -- By Karl from San Jose, CA, US on February 04, 2010


***** WAY above and beyond what I expected. Loads of detail on this HUGE figure. He is about the same wingspan as the Huge Red Dragon from Giants of Legend. Much larger then the Balor from the other set. The only beef I have is the Sword of Lightning, it seems a little, blurred... TL:DR: Awesome figure, poor sculpt on sword, 5 Stars

  -- By Mark Taylor from McCreary KY on December 05, 2009


***** This is possibly the most iconic D&D mini I have gotten. Great detail on the armor and arcane markings. You can't tell in the pix, but the end of the fire whip is attached to the base. The lightning sword is disappointing; looks like it could be a toothpaste sword. He dwarfs some of the other "huge" minis. His height and wingspan make appear him much larger. He's nearly as big as my 5x5 ice dragon from the Drizzit boxset.

  -- By Anonymous from TX on August 21, 2009




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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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