Hive Mind Magic 2010 M10 Singles
6.79 $6.79
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Condition:
Near Mint
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- 7 Customer Reviews - Review This Product
RarityRare
ColorBlue
Casting Cost
Card TypeEnchantment
Card TextWhenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
SetMagic 2010
ArtistSteve Argyle
Flavor Text"All consciousness is one, separated only by a thin veil of the physical." —Jace Beleren
DescriptionMagic 2010 (M10) Single Card
Release Date07/17/2009
Dimensions3.5" H x 2.5" W x 0.012" D
Ship Weight0.004 pounds
Condition:
0
- January 13, 2010
-- Barachai
Or, play this, then play every one of the zero cost pacts... then, they have them copied, can't pay, and it's game.
0
- August 03, 2009
-- Dinosaur
Can rock with megrim in play. Add card drawing, burning inquiry, maybe mind spring to force cards and megrim damage. Add regular black discard effects and make their hand a pool of damage they cant control.
0
- January 23, 2011
-- Layne Drew
im sorry but just think if your deck has no instants or sorcerys
this card has massive power
0
- March 24, 2010
-- Casual Nihilist
The potential of this card is virtually untapped. How about some very basic ideas. For example, use Tormod's crypt with Paradigm Shift. That's tasty, remove their library from the game and they have to shuffle their non-existant graveyard into their library. Stasis can help that idea, but its kind of a cop out. Take some chances. Hey, do you know what the most effective two-card mill combo there is? Hive Mind and Doomsday. Even if your opponent plays a deck with ONE MILLION cards in it, they are only left with five. For more mayhem, cast One With Nothing after Doomsday resolves. Your opponent will be frantically trying to get 5 cards to work with his or her hand to win the game, so if you eliminate their hand, you've just crushed their combos and ideas.
0
- December 27, 2016
-- Jay
Funny Legacy deck. Everyone in my group but me lost to this at tournament. (3)Boom/Bust Zoo, (2){U/B}Reanimator,(1)Hypergenesis, (1)ANTS, and (2)Affinity all lost to this silliness. I simply ran some disruption in a {B/G}stompy with Bobs and Goyfs.
0
- February 06, 2010
-- Timothy
I need to revise my last statement on this card final fortune will still leave you being the first to take extra turn. so cast the fortune and let everything resolve the cast something like Eater of Days to skip your extra turn leaving you safe to watch you opponents franticly try to use there extra and final turn to lay waste to any and everything they can. Sit back and watch the show lol.
0
- February 06, 2010
-- Timothy
This card allows your opponents to choose the target of there copy if the spell has one or give a target choice. The copies will trigger before the original spell resolves going around the table clockwise and resolving backwards(last in 1st out) back to you where the original spell will then resolve. That said, "Final Fortune" for the win. If all other player lose before your Fortune resolves you win. Each opponent will take an extra turn lose then pass to the next player the spell resolved with.
Rating:
6.79 $6.79
Qty:
Condition:
Near Mint
Fulfilled By:
TrollAndToad.Com
Sell to Us $4.25 *

* The 'Sell to Us' price may reflect an added website credit bonus. Other buy list payment methods will not include this.

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