Standstill

Standstill Odyssey Singles
4.99 $4.99
Qty:
Condition:
Near Mint
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- 12 Customer Reviews - Review This Product
RarityUncommon
ColorBlue
Casting Cost
Card TypeEnchantment
Card TextWhen a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
SetOdyssey
ArtistHeather Hudson
Flavor Text"Take your time."
DescriptionOdyssey Single Card
Release Date10/01/2001
Dimensions3.5" H x 2.5" W x 0.012" D
Ship Weight0.004 pounds
Condition:
0
- August 12, 2010
-- Dr.Vintage
For Standstill I rate it 5 Stars.
0
- June 25, 2010
-- mike kraus
ok two things, first of all NEAL from minni, even if you trickbind, stifle, voidslime.... it doesnt matter, standstill says "whenever a player PLAYS a spell" which means, the spell is played (before a legal target is chosen), standstill triggers, and then THAT spell that was played resolves... which now has no legal target... so your 3 cards dont work to stop standstill... neither will reroute, or shunt, or any spell that "changes the target of a spell or ability"... if standstill is out, then your screwed, unless you have a creature or enchantment out that can destroy enchantments... like tranquil grove, elf lyrist..ect...
YOU HAVE TO USE ABILITYS of creatures, enchantments, artifacts...ect. to stop stanstill....
that is why it heavly played in merfolk/aether vial decks, and its just insane in vintage and legacy....

I HIGHLY recommend this card for many reasons.. a 2 drop that allows you to draw 3 cards, and stalls your opponent, and it can allow you to search for countermagic for the spell that they just cast... its an ancestral recall with a "mini" stasis built in... this is by far one of the best draw engines available to people who cant afford the mother of all draw engines ancestral recall...
0
- June 24, 2010
-- Neil Gordon
While i do concede that this is a fantastic card, the ability goes on the stack like any other. As long as you have a trickbind, stifle or voidslime... You can counter the triggered or activated ability. So as long as your hand is right, have no fears!!! But still, It is a wonderful card and i have met my end by it many a time. Combined with humility...YUCK!!!
0
- May 02, 2010
-- Jake
Brapp, you are right about being able to draw into a counter and answer what they played in the first place, but cast and play are the same thing. i think you meant "come into play" but really a great card. really fun with mutavaults (and any other animate lands) as well as aether vials.
0
- February 11, 2008
-- Anonymous
This card is just plain amazing. In a format where AEther Vial is being played in Legacy, sliding in a creature and keeping your opponent from drawing is just good. Decree of Justice is just broken when you can play Standstill the cycle DoJ for a bunch of tokens and your opponent can't do much without you drawing a bunch of cards.
0
- October 28, 2007
-- BeyondTheEnd
This is one excellent blue card. I love it when people sit there because they don't want you to draw the cards. Meanwhile, you build the hand you want so when they finally do...it's curtains. Great for counter and combo decks. Excellent with Spellbook in play or even with Black Vise (or other similar cards). You may even wait until their hand is full and then cast to put the cards into their hand, keep them from casting and watch the Vise kill them.
0
- November 20, 2006
-- wtsutton
I have four of these in every blue deck I play.

Counter decks are wonderful but the key to winning with them is staying ahead in the hand count. Otherwise you end up in a draw-for-draw situation and have to hope you draw better than the other guy. This keeps your hand full of counters and helps out A LOT.

Plus I like using it in my discard deck that has two Underworld Dreams...if they are close to losing, you fire off a spell and sac the Standstill to make them pick up three and take the damage.
0
- August 18, 2004
-- Ben
This card makes crumbly cheap decks in type 1 playable. It's so playable in 1.5 and type 1 that decks take their name after this card.
0
- May 28, 2002
-- Josh K.
This card is sweet. 3 cards for 2 mana, and ideally you could draw a counterspell in them 3 cards and use it to counter whatever your oppenent cast to trigger it in the first place.
0
- April 09, 2015
-- chad Verified Buyer
0
- April 01, 2005
-- Brapp
Note that Standstill triggers when a person PLAYS a spell, not CASTS a spell. So, as soon as your opponents drop a spell. Standstill triggers, you draw, and then you can still respond to whatever spell they played. So yes, you can counter whatever spell they played.
0
- January 03, 2017
-- Jay
For so many years Standstill was the control edifice. Now I don''t see it anymore--at all... A little sad if you ask me--{1U}: I think I can win w/o playing anymore spells; what do you think?
Rating:
4.99 $4.99
Qty:
Condition:
Near Mint
Fulfilled By:
TrollAndToad.Com
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