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Home > Miniatures > D&D Miniatures > Archfiends Singles (D&D Miniatures Game)

 

Cultist of the Dragon #48 Archfiends D&D Miniatures DDM
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Cultist of the Dragon #48 Archfiends D&D Miniatures DDM
Rarity :Common
 
Product Review Rating : *** (1 reviews)

 
Complete Miniature Including Card $4.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.02 pounds

Archfiends Common

Brace yourself for a random encounter dominated by demons, devils, and other outsiders, along with a horde of heroes, villains, and monsters. Taken straight from D&D rulebooks, such as the Monster Manual, Forgotten Realms Campaign Setting, Miniatures Handbook, Psionics Handbook, and Savage Species, these characters are ready for battle! Favorites include Drizzt Drow Ranger, Aspect of Orcus, Aspect of Lolth, Aspect of Demogorgon, Vrock, Unicorn, Gauth, Hill Giant, Large Silver Dragon, Orc Champion and more! 



Customer Reviews Write your own review

*** The Cultist of the Dragon is a fairly expensive figure for what it is, no matter where you buy it from. I say this for a couple of reasons: When I received mine, I was taken aback at the poor paint job that this mini was given. The colors are mostly a dull gray with just a few streaks of blue (the picture shows the blue paint much more liberally applied). The paint also lacked the finished, almost shiny coat present other minis, giving off an unrefined appearance. Furthermore, it seems that this mini is not proportioned correctly when compared with other human figures; the baggy robes do not hide the fact that the face and arms are slightly too large/long respectively. Lastly, the wristband things on the arms of the figure were painted poorly, with black paint being applied noticeably on the skin of the mini. I personally would not pay over $3 for a boring, dull figure of such poor standards, but this piece still has its uses. A crazed, evil mage bent on sacrifice (by the looks of the dagger) or a PC could be represented by it. I would not personally recommend this though, there are better figures out there.

  -- By R S from OR US on January 24, 2012




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Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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