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Home > Miniatures > D&D Miniatures > Deathknell Singles (D&D Miniatures Game)

 

Beholder #32 Deathknell D&D Miniatures DDM
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Beholder #32 Deathknell D&D Miniatures DDM
Rarity :Large Rare
 
Product Review Rating : ***** (5 reviews)

 
Complete Miniature Including Card $19.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.1 pounds

Deathknell Rare

Fight against the denizens of the deep as well as menaces from the surface with the Deathknell Expansion for D&D Miniatures!The figures in this set will be chosen directly from key D&D titles, including Libris Mortis: The Book of Undead, Monster Manual III, Complete Adventurer, the Eberron Campaign Setting, and the classic D&D adventure, The Temple of Elemental Evil. Plenty of "must haves" from this set including the Beholder, Death Knight, Griffon, Large Blue Dragon, Aspect of Nerull, Couatl, Gold Dragon, Ettin Skirmisher, and more! 



Customer Reviews Write your own review

***** The best beholder in my opinion. Nice paint and as others stated great sculpt. The eye stalks are very well done, the center eye looks awesome unlike the eye of flames main eye. I would keep this mini even if I sold the rest.

  -- By Jacob from n.c. on November 08, 2011


***** What a beaut! I ordered this on monday and had it in my hands by wednesday! It was bigger than I envisioned it and it arrived carefully packaged in its own box with a stat card in a protective sleeve (the stat card is for 3.5 but Im glad they still included it). This was my first purchase with T&T and it will definitely not be my last. The miniature itself is stunningly detailed and painted. Cant wait to use it on one of my 4e games.

  -- By badmojojojo from Los Angeles, CA on August 20, 2010


***** Ah, the Deathknell Beholder. Truly a masterpiece of sculpting, and if I do say so myself, the coolest beholder of all. The Eye of Flame was never my type, and I don't like the Eye Tyrant a whole lot for being a beholder. The Ultimate Tyrant is a nice piece of work, but this is one of the greatest models D&D has to offer.

  -- By Anonymous from Anonymous on July 09, 2010


***** i use the minis as a DM, and a beholder is really something to make your party encounter. i am so glad i pulled mine from a pack, because i wouldn't pay $45 for one. but i have beeen told it is worthh it for the mini's game.

  -- By badhammer from 315 NY USA on August 26, 2006


***** This is the best creature and can can slide your enemy.

  -- By boris chiu from hong kong on July 02, 2005




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Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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