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Underdark Sealed Case of 12 Boosters D&D Miniatures DDM
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Underdark Sealed Case of 12 Boosters D&D Miniatures DDM
 
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Sealed Case of Boosters$129.990 in stock Sold Out(E-mail me when this product is back in stock)
Shipping weight: 4 pounds (Size: 0.00" H x 0.00" W x 0.00" D)

12 Boosters per Sealed Case

The source for the latest D&D miniatures release, the Underdark is a vast underground region replete with many iconic D&D monsters, including the infamous – and popular – drow elves. Per previous releases, the figures in this set are chosen from key D&D titles such as the Monster Manual, Book of Exalted Deeds, and Complete Adventurer. The set also features a wealth of characters from Forgotten Realms products such as Underdark, Unapproachable East, City of the Spider Queen, and the Forgotten Realms Campaign Setting. Forgotten Realms novel readers will also recognize a range of familiar characters from best-selling titles. As an added bonus, eight miniatures will also have a second stat card that features epic-level stats specifically for high-level versions of those figures. Some popular figures to look for include Aspect of Kord, Balor, Death Slaad, Drow Aracnomancer, Elminster of Shadowdale, Grey Render, Helmed Horror, Iron Golem, Large Deep Dragon, Marut, and the Mounted Drow Patrol. 

 


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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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