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Home > Magic: The Gathering > Conflux

 

Progenitus (Conflux)

Rarity : Mythic
Casting Cost :
Card Type : Creature
Creature Types : Hydra Avatar

 
Product Review Rating : **** (64 reviews)
Near Mint English Magic the Gathering Card $13.99  10 in stock     Quantity to PUT IN CART 
Foil Near Mint English Magic the Gathering Card $34.99  8 in stock     Quantity to PUT IN CART 
Foil Played English Magic the Gathering Card $26.24  1 in stock     Quantity to PUT IN CART 
Shipping weight: 0.004 pounds

Progenitus 



Customer Reviews Write your own review

**** solid 4 stars It loses a star for being unconventional to hard cast I play this in my Natural Order/ Show and Tell deck, very effective, can easily come out turn 2 or 3.

  -- By James Carnegie from Albany, Ga on November 05, 2011


***** idk about you guys but i can get this guy out in 4 turns and win on the 5th turn Turn 1: Play a Forest and a Utopia Sprawl(doesn't matter what color you choose) Turn 2: Play any Basic Land and any Signet Turn 3: Tap you Land and your Utopia Sprawl enchanted forest for 3 mana, use one mana to tap your signet for two mana long as you have 1 green mana to play Channel the Suns and play Malestrom Archangel (5/5 flying) Turn 4: Attack with the Angel and because it dealt combat damage you can Play Progenitus for FREE Turn 5: Attack with both creatures and end the game Granted there are flaws in it but, it works, I suppose you could use a dragon arch instead of the Archangel then on the next turn play Progenitus because that way its not counterable, but far as I know, a 5 turn kill with a 5 color deck is pretty good

  -- By Jay Chop from Wisconsin on May 26, 2011


**** i love this card. dont have any but still its awesome! i really like the artwork. i met jaime jones and he drew it onto a playmat for me. woo! anyways this card is quite awesome and if you think about it, it really isnt so invincible... especially with eldrazi out to make them sacrifice permanents.

  -- By lucky from phoenix on February 13, 2011


**** If you take the time to read the rules concerning protection and exactly what that means, you will see that a creature with protection from white will, in fact, still get destroyed by Wrath of God. Since WoG doesn't target anything or deal damage, it is one of the cards that fits into the loophole of the protection rules. Check the rules.

  -- By You know who from You know where on October 26, 2010


***** It does give it protection from Wrath, anything with protection cannot be targeted, destroyed, enchanted, or blocked or (D.E.B.T.) by whatever its protected from, in this case...everything. However, things that target the player, like wingshards for example, will totally work, Final Jugdement would also work because it removes all creature from the game, and doesn't destroy anything. If your going to comment, read the rules first.

  -- By Anonymous from Mournhold, USA on October 20, 2010


***** I don't see why some people are drinking some serious Haterade to my good friend Progenitus here. First and last off, he's a 10/10 that has protection from EVERYTHING. Once Progenitus hits the field it's basically game since your opponent can't do diddly-squat him. Get him out early with Elvish Piper, Dramatic Entrance, or Dragon Arch. Some may complain he makes Magic no fun, but come on! You wouldn't want to own a hydra that's as high as the sky? HOW COULD ANYTHING BE MORE AWESOME?!

  -- By Chris from Cranbury, NJ on October 14, 2010


***** Protection from White (aka Everything) protects from Wrath of God... Why do some people bother commenting on things they don't know anything about.

  -- By Dylan from Cleveland, OH USA on September 17, 2010


***** Madrush Cyclops -> Oath of Druids -> Progenitus + Overwhelming Stampede = dead.

  -- By Darth Planeswalker from Washington D.C. on August 10, 2010


***** Gonna put him and Emrakul in my sliver deck. No real reason. Also Protection from Everything doesn't really mean everything, it can still be affected by things such as Wrath of God. And if you really wanted you could bypass the legend rule using Mirror Gallery, idk why you'd want multiple Progenituses (or would it be Progeniti?)

  -- By Laadeedaa, the Bored from Wind Gap, PA USA on June 26, 2010


**** There is at least one way to give it trample. There are probably more, but this is the only one I could think of. There is a green enchantment called Primal Rage that says that creatures you control have trample. Since it is not a targeted effect, it works in spite of Progenitus' protection. [admin edit: Overrun, and Garruk are just a couple off the top of my head that will give trample to him. There are plenty of ways to buff Progenitus and get around his Pro everything. As to the guy above you cannot get around the "Legendary rule" with protection from everything. Pro everything will not stop the state based effects of a game rule. Sorry but both Progenitus will die.]

  -- By Jim from Madison, WI on June 17, 2010


***** This card rocks! Forget complaining about the stupid large mana cost, it's a game finisher! ALSO STOP TRYING TO GIVE IT TRAMPLE IT HAS PROTECTION FROM EVERYTHING!

  -- By Anonymous from Denton, TX USA on June 01, 2010


**** the reason i rated it a 4 and not a 5 is that it costs to much but it is awesome if you get it out!

  -- By matt from Mass on May 09, 2010


* I tried to trade a Friend for one of these. It has Protection from Everything. Protection from being in my deck, protection from being useful, protection from adding to the fun of magic, protection from card sleeves, protection from being cast, protection from tapping, protection from being shuffled so you have to just put it somewhere in the deck after the deck is shuffled, protection from search spells, protection from tutors, protection from milling, protection from removal from game, protection from "Legendary rule", protection from global enchantments, protection from world enchantments, protection from removing it from a deck before shuffling, which is a paradox, protection from the DCI, protection from the Battle Zone, protection from being used to benefit any other spell.... EVERYTHING MEANS EVERYTHING, which is why I needed this card, although, it has protection from trading hands, hence, one star.

  -- By Casual Nihilist from Central City on March 19, 2010


** Any serious player knows that they will never encounter this card at a legitimate tournament.

  -- By Kitsune from Canada on March 19, 2010


***** To above reviewer, while all of those could cause progenitus to die, they all allow the opponent using him to pick which creatures die. Progenitus will be the last, and you'll be lucky to get two turns to do it, especially because all of those cards are black. Its either Wrath of God, Armaggedon, or... not much, really. Also consider Armillary spheres, a common artifact from the same set, allow you to play this with ten of ANY mana.

  -- By Anonymous from Maryland on March 19, 2010


**** Pox, smallpox, innocent's blood, diabolic edict, chainer's edict...there are a lot of solution to kill it

  -- By sergeiski from were exactly ? on March 02, 2010


**** Alas, the god of magic. You will almost never be able to play him. But there are some very successful ways of doing it there's Mirror of Fate, Aether Rift, Elvish Piper, Composite Golem and Kaho, Minamo Historian are just some ways to do it. I'm trying to work Progenitus into my other deck right now. You just need two of any of these cards in your deck and you'll get progenitus out at a moderate turn if you draw him.

  -- By kyle from Elmsford, NY USA on February 25, 2010


**** the flaw is that it can be removed from the game if it is not in play ie. your hand or library.

  -- By Anonymous from san diego on January 12, 2010


*** Whoever said the artwork was amazing, yes i totally agree, and whoever said to wither it with a no-color, that won't work because it has protection from EVERYTHING, that INCLUDES NON-COLORED CARDS like artifacts, and it's already nearly impossible to wither since you can't damage it or target it. Just pull a mutilate or barter in blood and it's gone. It's not exactly the most invincible thing in the world. Plus, if you do manage to pull it out, you're going to become an instant target. It's almost like you want to die first or something.

  -- By No from No, Nope on December 29, 2009


***** So how do you cast in standard? Play red, white, blue, possibly green. Red/white tons of removal. Blue tons of counters and polymorph. Play token generators like Dragon Fodder, Elspeth, Garruk and the only creature is Prog. polymorph off of a token and you are guaranteed to hit Prog. turn fourProg. Lay mountain and island then any other two colors. Dragon fodder turn two polymorph turn four. With all the counter and removal...no Day of Judgment, no clone, no mind control. It does work well.

  -- By Anonymous from asedrfghqe on December 05, 2009


***** Dragon Arch FTW

  -- By animestreamer from Madison, SD on November 04, 2009


***** So this card is absolutely insane, but I have one question... Does protection from everything include artifacts? like Darksteel colossus? because if it does... then this is insane

  -- By Bobby from California, MD on October 27, 2009


**** the card is overly awesome, i agree, but all you have to do is destroy it with a no-color creature that has wither, like lockjaw snapper. too small, eh? just pump it up with an experiment kraj and lay down a darksteel forge. GOODBYE PROGENITUS! of course there's always the option of a darksteel colossus or an infused arrows pumped up with energy chambers.

  -- By Anonymous from my chair on October 15, 2009


* killed it twice in a game with cruel edict

  -- By Marshall Carrell from tx on October 02, 2009


***** mutavault + pongify + 2 copies of progenitus in your deck and no other creatures in your deck = win!

  -- By Greg from Atlanta on August 18, 2009


**** heartbeat of spring , mirai's wake, early harvest, or belbes portal?

  -- By your mom was great! from somewhere, NA USA on July 15, 2009


***** I ran this in legacy with natural order and counter balance. did really well. during my last match i got it in play and my opponent killed Progenitus with a Clone. was pretty funny... thank god i had goyfs to finish him off.

  -- By Anonymous from washington on July 12, 2009


**** While Progenitus is undoubtedly one of the most powerful creatures in the game of Magic, it also has some large drawbacks, the largest being its cost, of course. 2 mana of every color is an almost insurmountable barrier in play against a competent foe. However, cards like Dramatic Entrance (Shadowmoor) and Elvish Piper (coming out again in M10) will easily let you cast this monster of a hydra god. While its "Protection from everything" clause is ridiculously unprecedented, Progenitus is not indestructable (unlike Darksteel Colossus) and will fall to something like Wrath of God, sacrifice effects, or other non-targeting destruction effects like those of Fight to the Death. Furthermore, that protection means that you can't equip, enchant, or target your own Progenitus, so, for example, you CAN'T use Might of Oaks on it to give it +7/+7 (although you can pump it with static abilities like those of Rafiq of the Many or Mayael's Aria). In addition, you can't return from your graveyard to play (as by Reya Dawnbringer) or to your hand because it goes back into your deck. Progenitus is good and is godlike in play but has its disadvantages.

  -- By 808Dragon from Hawaii on July 10, 2009


***** hahahahaha just put him in my plains/forest deck with alara reborn multicolored that give monsters with power 5 or greater bonuses and i could have him out with 25/25 by no later than the 5th turn this is insane. Wonder how? first turn play birds of paradise. second turn drop any creature with exalted like oasali pridemage. third turn drop mighty emergence. fourth turn play elvish piper tap its ability with birds of paradise mana and summon knight of new alara. 5th turn tap elvish piper to summon progenitus and play might of oaks. talk about a game winner. assuming you have mana every turn very happen to happen this way but possible and if you dont have him in your hand by the 6th turn just play and artifact called 6 colorless mana planar portal allows you to search your library and pick a card and put into your hand for another 6 colorless mana and tapping this artifact. i do believe that is broken lol exalted gives +1/+1 and mighty emergence gives any creature that comes into play 2 +1/+1 counters, knight of new alara gives +1/+1 for each of the monsters color, then might of oaks +7/+7. 10+1+2+5(all the colors)+7=insane (25)

  -- By kc from Alexandria, LA USA on July 03, 2009


***** yea this is a really nasty card and trample wouldnt be your best option but in my opinion double strike you could end a game in one turn and if you didnt just get a card that gives him vigalance i know i cant spell i think lol oh well you get my point

  -- By Kc from Alexandria, LA USA on July 03, 2009


***** oath of druids....no need to say more...

  -- By Anonymous from stbern switzerland on June 26, 2009


***** i blinked, read the card again, then realized i ordered it before i blinked again. not only is it an amazing card, the artwork is stunning. surprised no one has mentioned that yet

  -- By agravicvoid from Texas on June 21, 2009


* LAME

  -- By Anonymous from Second Earth on June 19, 2009


**** i may be of the mark here, but it seems this thing could be stopped by a magus of the moat, a 4 mana white creature that stops all creatures without flying from attacking, just a thought.

  -- By zak from oh usa on June 01, 2009


***** I have him in a dragon deck along with dragon arch, a few of the ultimatum cards, conspiracy, Maelstrom Archangel, and door of destinies. the decks kinda timmy but it's alot of fun to play with. once it starts it rips through the competition like a wood chipper and progenitus has been the deciding factor in probably half of my wins.

  -- By Timmy from Ky on May 29, 2009


***** mwahhhhhhhhhhhhh! Card for the god ...from your one and only three dot .

  -- By cole compeau from ashland,OR USA on May 27, 2009


*** and you cant enchant it anyway unless its an area spell

  -- By tanner from concordia, Ks USA on May 27, 2009


***** lol i think its funny how everyone is so concerned about its mana cost in my 5 color deck i can get 2 of each mana out in less that 10 turns

  -- By Anonymous from XXXXXXXXX on April 27, 2009


*** Despite peoples methods I don't understand why you would care that you can't 'remove' it. Despite peoples best efforts a turn 4 WoG simply trumps most peoples method and wins out due to the amount of spells dedicated to it. Even for the T2 Natural Order (etc) a cruel edict effect of which there is many is still there for it. For me the best method I personally find is to not rush to get him out early. Rather Suspend it with Jhoira then simply cast a board wiper like Obliterate before it comes into play to wipe the board clean (or suspend obliterate on opponents end step, then suspend progentius on the next turn - this way they can't float mana to play a spell such as diabolic edict). This way they have no mana, no permanents except enchantments/planewalkers and best of all it can't be countered. Unfortunately this way however you don't get the satisfaction of turning him sideways as most people concede. Also why give a creature that can't be blocked trample o_O

  -- By Anonymous from ... on April 27, 2009


**** awsome card, until i make you sacrifice it. XD

  -- By a ninja from behind you on April 24, 2009


* CRAP! time u get 2 of every mana ur dead, come on wat a joke, its 10 mana=bout 14 turns wid great luck n if u have 2 much lands in ur dek 2 b able 2 play dis card, ur gona b outnumbered wid creatures.

  -- By THE MASTER from melbz on April 17, 2009


***** Show and Tell, Elvish Piper, Mindwrack liege, Oath of Druids. Countless easy ways to get this guy out early. I hope WoTC doesn't ever, ever make a creature like this again.

  -- By Anonymous from here and there on April 17, 2009


***** forbidden orchid + oath of druids = progenitus. : )

  -- By Anonymous from earth on April 12, 2009


***** I have one for you all. I have an artifact dragon arch card that i wanted to combine with the progenitus card. That would had made it the ultimate deck combo. Check it out for yourself the card has to be in play (of course) then pay 2 non colorless mana and tap, to put a multicolored creature card from your hand into play.since the dragon arch does not go away unless distroy artifact card says so the use it on a conflux deck and blame one creature comes out for 2 non-colorless each turn.hit me back if any of you all have a comment about this or want to thank me for a hint thanks.

  -- By daniel stone from topeka, ks usa on April 08, 2009


***** OMG. No seriously - OMG. What next????

  -- By OMG OMG from OMG OMG on April 06, 2009


***** I hear you man. I'm tired of hearing people cry about mana costs. Their is always a way to work around a problem in the game of magic. I am a proud owner of progenitus and I'd say it's one of the best and coolest.

  -- By Keaton Compton from Bama on March 30, 2009


**** i dont understand why every one wants to put trample on it, ITS UNBLOCKABLE! lol its a good card but is it worth building a deck around? if you wanted a turn 5 or 6 turn kill deck why not just invest your money on say... dragonstorm, goblin storm, bridge from below...etc but yer, i guess it would be more unique and cool to just have a fat industractable creature...

  -- By Anonymous from OH on March 26, 2009


***** in a deck with Dragon Arch and Aetherplasm, it's not a question of if you get him out, but rather how soon.

  -- By Anonymous from ky on March 25, 2009


**** LOL. Whoever said to team this up with Primal Rage needs to seriously reconsider... Trample is only good if the creature is blocked; nothing can block this creature. In other words, trample is pointless to give to this creature. Grat Violence, on the other hand...6

  -- By 6 from So Cal, USA on March 24, 2009


**** Only downside I see is that it's second ability prevents it from being in a reanimator deck due to the fact that it cant go into a graveyard.

  -- By Scott from Amherst, MA USA on March 11, 2009


***** Just though up a newer and MUCH MUCH faster way to play him in JUST 2 TURNS! The number way to get him out is in two turns, HOW? This is how. Turn 1: Forest and Llanowar Elf. Turn 2: Swamp and Dark Ritual and then tap the Forest and Llanowar and then play Natural Order and sac your Llanowar Elf and then BAM, theres your Progenitus in two turns.

  -- By Ragnar from Nor Cal on February 26, 2009


***** Dragon Arch and Gratuitous Violence = I win.

  -- By Ragnar from Nor Cal on February 25, 2009


*** Timmy card to the max. Turn 4 kill: T1- Forest, Sakura Tribe Scout T2- Urza land, Llanowar Elves, tap Scout for another Urza land T3- Complete Urzatron, Tooth and Nail for Magister Sphinx and Progenitus. Set opponent's life to 10. T4- Win.

  -- By Jacob Varn from Lolwat, USA on February 23, 2009


*** It's a generic huge creature. The only thing that really makes it stand out is its unblockability. Extended Tooth and Nail has a new toy, alongside Magister Sphinx.

  -- By Jacob from Lolwat on February 22, 2009


***** Only 4 Cards and then you pwnage on your foe, Dragon Arch( to bring this bad boy out), Primal Rage(to give it Trample without targeting it so YES IT will work), Gratuitous Violence(dare I say more?) Progenitus then pwnage time.

  -- By Ragnar from Oroville, Nor Cal. on February 20, 2009


***** 5th turn kill...turn one llanowar elves turn 2 llanowar elves turn 3 five mana dramatic entrance (put target green creature from your hand into play) XD

  -- By anthony from CHICOPEE, MA on February 19, 2009


***** You can't enchant it with anything; and, why would you want it to trample? NOTHING CAN BLOCK IT!

  -- By Teferi from Nowhere on February 19, 2009


**** Hey, Soul of the worlds spokesperson, you can't put a Rancor on it because the enchantment won't be able to target it...Still a good card in the right deck, can you say "Defense of the Heart?" Take it along with another creature that can give it haste right away.

  -- By Chris Kedrowski from Medford, WI on February 17, 2009


**** Who dares to rate the soul of the world badly? The cost is ridiculous but there are so many ways around it I wont even start. Get it out and smack on a rancor or something to make it trample then trample away. And if someone accually manages to kill it, no worries, lets see them do it twice :P.

  -- By Soul of the worlds spokesperson from duh on February 10, 2009


**** Wow this card is awesome. Pretty much no chance of playing it for it's mana cost so find alternate means. I traded for a playset and am making a R/B deck with Mindwrack leige, quicksilver amulet and Jhora. Green would probably be better with tooth and nail, defense of the heart and elvish piper. Oh and if I had actually got this card in limited I would have played it for kicks.

  -- By Steven Riecken from Somewhere in Canada on February 09, 2009


*** ...sigh. It's an extremely powerful creature that will kill your opponent in two turns. Since he has protection from EVERYTHING, he can't be blocked or otherwise touched by any target effecting spell once he's in play. He also can't truly be removed except for a small handful of cards that remove untargeted creatures from the game. However...he requires two mana of each color to cast, so he's very, very difficult to get into play without help from something else. There are cards which will allow him to come into play much sooner, such as Elvish Piper, Quicksilver Amulet or Dragon Arch, or even Mindwrack Liege, but be prepared to spend several cards in your deck to gracefully summon this beast.

  -- By rogonandi from Edmonton, Canada on February 07, 2009


***** Gimmie?

  -- By DUstin from Sand Village, Mo on February 05, 2009


***** AWESOME!

  -- By Grim17 from Shadow Village, Mo on February 05, 2009


**** Dragon Arch nuff said dont evverrrr pay its full cost

  -- By alex winokur from pwnville on February 04, 2009




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