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Haunting Echoes (Odyssey)

Rarity : R
Color : B   Colors : Black
Casting Cost : 3
Card Type : Sorcery
Card Text : Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
Artist : Arnie Swekel

 
Product Review Rating : **** (20 reviews)
Near Mint Magic the Gathering Card$8.995 in stock Quantity to PUT IN CART
Played Magic the Gathering Card$7.191 in stock Quantity to PUT IN CART
Foil near-mint Magic the Gathering card$17.991 in stock Quantity to PUT IN CART
Card Number 142, Shipping weight: 0.003 pounds

Odyssey Near Mint Rare Black 

[Customer Reviews] Write your own review
***** All black decks should have this, especially discard decks.
  -- By Anonymous from SC on November 22, 2001
***** If a deck can splash black and add at least one Haunting Echoes to thier deck, late in the game it can be killer. Of course coupled with Traumatize, it can be downright evil. First turn forest, tap to play fastbond. Play a few lands, Traumatize. Next turn draw, then cast haunting echos. Game over for most decks. Unless the deck has nothing but one of card in their deck.
  -- By Anonymous from Visalia, CA on November 27, 2001
***** No question here. This is downright bad (in a good way).
  -- By Anonymous from Newport, NH USA on December 09, 2001
***** The best card combined with a Traumatize it is really killer really made my friend mad!!! Great card buy one!
  -- By Anonymous from Baltimore, MD USA on December 10, 2001
***** Can you say traumatize???? Bye bye deck......
  -- By Anonymous from Nashua, NH USA on December 12, 2001
*** great card but high casting cost. late game combo with traumatize
  -- By lost333 from Mo on January 17, 2002
***** Try this bay with a persecute! On a single colored deck it is instant death!
  -- By Fewture from Las Vegas, NV, USA on February 17, 2002
***** and people thought lobotomy was good......
  -- By Anonymous from ds on April 11, 2002
***** this card is a little expensive but i admit it is an amazing card especially for mono black, all mono black decks should have atleast one, this card is so powerful and i personally think it is the best card in type two.
  -- By Anonymous from kansas city, ks usa on April 20, 2002
***** Brutal card! Makes people want to cry and break things. Try using w/ millstone/s and discard. The obvious traumatize combo can be a bit expensive in type 2 but is very tempting and can end friendships...worth every penny
  -- By agntgrn from ct on May 08, 2002
***** this card shouldn't have been made. It can be combined with SO MUCH stuff to just be sick. wizards should have toned this card down, sure it costs 5, but jesus.
  -- By Eric Van Wyke from North Platte, NE on May 25, 2002
***** I used to wonder why cards that are almost instantly banned were printed in the first place. Now that I have been playing longer I understand. This may be restricted/banned soon, but who cares! Black is back in full force, and this is just one card that proves it!
  -- By Brian Roe from Hot Springs, SD USA on August 20, 2002
***** this card is cool black rules white really sucks
  -- By Bj sarian from Hi usa on September 01, 2002
***** The best anti-deck card designed to date. Multi-tasking on the most severe levels. Highly underrated.
  -- By Justice from Canton, OH USA on October 06, 2002
***** high casting cost my ass! fuc traumatize, mono-black all the way! i actually made someone quit playing magic because of this card.
  -- By magic warlord from the pits of hell on October 29, 2002
***** Tight card!!!I've actually made some one quit playing magic because of it!!!
  -- By Magic Warlord from Atlanta, GA USA on November 06, 2002
***** All i have to say is great card with a grindstone plus with all kinds of combs.
  -- By Todd Galloway from Akron,Ohio USA on February 21, 2003
* Any card that can have such a devastating effect should have some kind of draw back; five mana is really a cheap casting cost for its power. MAGIC IS SUPPOSED TO BE A BALANCED GAME, or else it isn't fun anymore.
  -- By kyle from nh on February 22, 2003
***** A lot of people bring up using this in straight black but it is also great in a blue counter deck splashed with black and Glimpse the Unthinkable. Just sit there and counter all their best spells to set up the Haunting Echoes. The counters will stall them until you are set up and ready to toss the echoes and a lot of people won't see it coming because they are too busy being annoyed by the constant counters. I know a lot of people talk about using it with Traumatize but trying to keep both of these in a deck could mean too many high casting cost cards if you are playing a non-mana ramping deck in a tournament. If you toss the haunting echoes somewhere between turns seven or eight (assuming you are countering to stall the opponent) you can pitch the echoes and save a crap load of counters once all those cards are pulled out and they are drawing land over and over.
  -- By wtsutton from New Castle, Pa on October 03, 2006
***** I run this card with pernicious deed and watch the deck give way.
  -- By The dude from You know that one place on February 20, 2008


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