Magic The Gathering Cards & Decks
Need Help? Call 859-280-3235
Shipping Rates
Home
Magic: the Gathering
Yu-Gi-Oh!
Pokemon
Miniatures
WoW, Naruto, & CCGs
Board Games
D&D & RPGs
Game
Supplies
Specials
&
Lots
Toys, Novelties, & Apparel
My Account
  Shopping Cart  
Search for   in 
 If you are new to the site, click here! Our Buy Lists
Home > Magic: The Gathering > Deckmasters

 

Lhurgoyf (Deckmaster)

Rarity : C1
Color : green   Colors : Green
Casting Cost : 2
Card Type : creature - lhurgoyf
Creature Types : lhurgoyf
Card Text : Lhurgoyf has power equal to the total number of creatures in all graveyards, and toughness equal to 1 plus the total number of creatures in all graveyards.
Ach! Hans, run! It's the Lhurgoyf! -Saffi Eriksdotter, last words
Pwr/Tgh : */1+*
Artist : Pete Venters

 
Product Review Rating : **** (14 reviews)
Near Mint Magic the Gathering Card Foil $0.59  0 in stock  Sold Out  (E-mail me when this product is back in stock
Card Number 29, Shipping weight: 0.004 pounds

Deckmaster Near Mint 



Customer Reviews Write your own review

*** this card is ok, here is a alright combo: Lhurgoyf, Goblin recruiter,and hermit druid. This would be a goblin deck with a dash of flavor. Recruit all goblins to top of deck then use hermits ability to put them all in graveyard now you have a monster. use an equipment to give it haste and trample for the win. pretty sure with red and green this is a 3rd turn win(many mana excellerance in green and with goblins).

  -- By tim from Richwoods,Mo. on September 21, 2010


*** I guess he's alright in a doran edh junk stack. mortivore is still better though. and token do go hit the graveyard for the purpose of triggered effects but they do not remain there, so the goyfs, Lord of extinct, etc don't get anything from them.

  -- By D/0 from nj on January 20, 2010


*** Tokens don't "go to the graveyard". Alright card. The times have passed it by horribly. There are so much better green, 4 cc creatures out there that are better in every situation. 3 stars since it's a bit of a legend.

  -- By Anonymous from Alabama on January 30, 2008


***** this card would work great in a token deck. Think once a bunch your tokens are sent to the graveyard you could send him out to finish the job. A combo of him and Phyrexian Dreadnought could wipe someone out. First you would get something like symbolic wryn out sac it and five of its seven tokens play dreadnought and Lhurgoyf and thats a 12/12 trample, a *6/*7, and two 1/1 tokens in two turns for 13 mana(Eight the first turn and five the second).

  -- By Anonymous from cleveland, oh usa on August 21, 2006


**** I won a tournament back in the day ('96) based upon Lhurgoyph with Jockulhaups, elves, and Orcish Lumberjacks - a good deck for when I was breaking out of scrubhood. There are other creatures that are obviously better, but this card is a sentimental favorite of mine.

  -- By J.Z. from SoCal on July 17, 2006


**** first use wrath of god then get this bad boy out

  -- By Mirazel from joffre, pa on April 30, 2006


*** Lurgoyf is a decent card and works great with a zombie deck

  -- By Anonymous from cleavlandohusa on June 09, 2005


***** ach! hans, run it's the Lhurgoyf!

  -- By Anonymous from misfit town usa on February 18, 2005


***** ach thing!

  -- By boris chiu from hong kong on January 16, 2005


***** This Card, IMO, Is one of the most devistating cards that could ever possibly be played during late in the game. Now lets say that you are playing multiple Player games on up to...lets say 7 people now everyone has at least 3 creatures In the graveyard and at least two people have collossule sized creatures of 10-13 Now IF you play a creature with the power equal to all of that.....and depending on what color deck you got it could easily have flaying, haste, vilgilance,or even fear and if you have an artifact green deck you could make it unblockable by all creatures.

  -- By jesse chenoweth from eagle point, oregon on January 15, 2005


***** I love this card. It is great late in tournament play when your both down.

  -- By Anonymous from las vegas, NV on March 31, 2003


***** You do not need to build a deck around it...it will go perfect in most green decks anyway...if someone kills off a verdant force and an avatar of might (for example), I just throw one of these bad boys out and he is a 15/16, it will take alot of direct damage to kill THAT off...

  -- By from on February 10, 2003


**** This card definitely posesses awesome power and brings many strategies with it. The only problem is, I think many people will try to build an entire deck around these babies(or at least I've seen a few decks built around them). I think it is way too hard to build a deck around a creature unless that creature is virtually indestructible, like morphling.

  -- By Eric Bauman from Huson, OH USA on September 05, 2002


***** This is one of the best cards in ice age. I use an all green deck and this card helps in so many ways.

  -- By Dan from FL orlando on March 02, 2002




Search for   in 

Your Rights : Contact Us   -  Privacy/Security Policies  -  Conditions of Use  -  Card Condition Guide  -  Terms And Conditions

Help : Troll And Toad Home  -  Site Map

About Us: Store  -  Jobs  -  Tournaments  -  Company Profile  -  Shows

 
Website data last updated
February 10, 2012 at 04:04 AM EST

Email this page to a friend
 
© 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
In Your Shopping Cart
 
(Empty)