Glacial Chasm

Glacial Chasm Ice Age Singles
4.69 $4.69
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Condition:
Near Mint
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- 7 Customer Reviews - Review This Product
RarityUncommon
ColorLand
Casting Cost
Card TypeLand
Card TextCumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
SetIce Age
ArtistLiz Danforth
Flavor Text
DescriptionIce Age Single Card
Release Date06/03/1995
Dimensions3.5" H x 2.5" W x 0.012" D
Ship Weight0.004 pounds
Condition:
0
- January 08, 2011
-- amy
this and eon hub. fun times
0
- March 27, 2009
-- Jason Polo
Power conduit is the easiest single card method of keeping the cumulative upkeep under control... and keeping dmg at a dead-halt.
0
- May 16, 2008
-- peter
Chronatog satsis and frozen aether look it up, its funny and people don't expect it.
0
- April 06, 2009
-- Jozsef Kele
Fun card, but risky, and usually only viable late game once you have some kind of control or to finally cement it. This plus power surge, mana barbs, and a few counter spells seals the deal. Goes good with mana flare, capsize, mana barbs, time elemental, power surge, hurricane, earthquake, inferno, etc. Who cares whether not it's usable in type 1 competitive play? Most players play casually and not in type 1 competitive play. Whenever I get this card on the board it usually seals victory. And wow theres a card I can use to negate the cumulative upkeep of this card!? *runs off to buy 4 of that card!*
0
- July 21, 2005
-- Anonymous
Easy combo with chronotog and stasis
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- July 11, 2008
-- Duke DemonKnight
This may or may not hold water as far as competitive play, but what's wrong with this card, Crucible of Worlds, and the very unlikely Azusa, Lost but Seeking? Or Fastbond if you want to get riskier...

The weird thing about this card is as long as it's in play it demands you to pay a chunk of your life total during your upkeep, which is the very same resource it's ostensibly preserving... Since you have to sac a land to play it, you need land recursion naturally, or else a way to negate the paying of life, and it seems like a plus to have a way to play multiple lands per turn... If you don't need to attack for the win, you don't really need to worry about bouncing it to your hand except for during your upkeep, but otherwise it's best to play it after your attack to create a shield during your opponent's turn... which leaves you vulnerable to any win condition that can be played as an instant. So, in the end it would seem that the ol' Chasm is probably best left alone...
0
- March 09, 2005
-- Anonymous
now i've heard of different combos involving this card, none of which actually stand up in game play especially competitively. and of course you got to hear a new wave of gas belching forth from a bunch of blowhards when a new block comes out with a card like 'crucible of worlds.' but it really isn't that easy. this baby is one hard nut to crack and i'm not sure it hasn't fossilized. but i will say to the person who DOES part the gordeon knot that you will be a better MTG player than all but a handful in the world if you do accomplish the insurmountable. a really kool card with even cooler artwork that fits this block to a T. now if only some young whippersnapper in this fading realm would delight my senile mind by playing this in the arena....................
Rating:
4.69 $4.69
Qty:
Condition:
Near Mint
Fulfilled By:
TrollAndToad.Com
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