Unhinged Singles
0.23 $0.23
Qty:
Condition:
Moderately Played
Fulfilled By:
TrollAndToad.Com
- 267 Customer Reviews - Review This Product
Rarity Uncommon
Color Blue
Casting Cost
Card Type Creature - Shapeshifter
Card Text
: This card's name becomes the card name of your choice. Activate anywhere, anytime.
Creature Type Shapeshifter
Set Unhinged
Artist Ron Spears
Flavor Text {1}: This card's flavor text becomes the flavor text of your choice. (This ability doesn't work because it's flavor text, not rules text (but neither does this reminder text, so you figure it out).)
Description Unhinged Single Card
Release Date 11/19/2004
Dimensions 3.5" H x 2.5" W x 0.001" D
Ship Weight 0.004 pounds
Condition:
0
- April 08, 2015
-- James H.
Classic copy headache
Clone and cards similar to it will make one''s mind break!  To the person who posted on Oct. 4th, I''m sorry but that interactions of Followed Footsteps and clone doesn''t readily work like that. In the case stated, you''d only really get copies of whatever the clone had copied. One would need to have a Grand Architect or Paragon of the Gathering Mists on the board, and then play the clone choosing not to copy any creatures on the board. At that point, it''d be ok to put Followed Footsteps on the clone and get a clone every turn.
1
- March 24, 2006
-- Anonymous
too many nice blue cards out there that allow a person to take control over other peoples deck like confisicate, bribery and so many others i need more of these maybe they can confiscate that one as well ;)
0
- November 21, 2016
-- Leo
Very strong in EDH.
0
- May 22, 2016
-- Zayne Cummings
Favorite Card Ever!!!
0
- April 19, 2016
-- corey
best card
This card is a close winner. Just have to deal with regeneration.
0
- February 10, 2012
-- Mike
People say that "ohh this sucks compared to lightning bolt" The problem is.. that you can only have 4 cards of one kind in a deck. This adds to more and more burn capabilities to any burn deck.
0
- September 26, 2011
-- WTFrsnki
When Vigor leaves play do the counters on other creatures also leave?
0
- July 23, 2011
-- Jay
Fetch up all your Dual lands and Shock lands... Or simply get 1or2 basic Plains, it's totally up to you~~ Then play with cards like Empyrial Armor/Plate and spank your opponent with a 9/9 Flying Glint Hawk, 8/8 Squadron Hawk or Suntail Hawk Turn 2-3
0
- July 23, 2011
-- Jay
This is a staple in my B/G recursion deck since I'll probably never afford a playset of Survival of the Fittest. Used to use Hermit Druid for the same effect until it was banned in Legacy such a long time ago. Great card for building decks on a budget, though most people probably overlook its usefulness.
0
- July 08, 2011
-- Santiago Ramones
Of all the things that you could ever need in a green deck... This is one of them. It's not even a legendary creature! That means you can pull two out of your deck and be indestructible. Damage dealt? Nope, twice the counters. Simply awesome.
0
- March 27, 2011
-- Anonymous
Awsome!!!!!!!!!!!!!! this is my favorite all-time card! And all you guys who write and complain about it being to powerful and how wizards is ruining the game ever heard of exile? And just because it goes back into the deck dosen't mean your openent will draw it. It dosen't ruin the game it forces your openent to use more dill spells instead of creatures. then again when ever I play this card my openents just surrender.
0
- February 16, 2011
-- Zladko Gherkik
Awesome with Sengir Vampire or Baron Sengir.
0
- February 06, 2011
-- Even Skjervold
Filth loves Urborg, Tomb of Yawgmoth to death. This goes in every black-containing EDH deck I make.
0
- December 27, 2010
-- Jay
A staple in my Color Control deck. Just Sleight of Mind or Glamerdye it to w/e color you opponent is playing. Then once you drop Deathgrip or Douse for countering; drop a Painter's Servant and choose the appropriate color and you have lock-down. Everyone in my playgroup absolutely hates the deck, which makes me love it all the more!

I also use this as sideboard in a mono-B deck of mine, just to hose a couple of friends whose favorite color just so happens to be W... Bastages use too many PTE, STP, Balance, WoG, Armageddon, Land Tax, and O-Ring!!!
0
- December 27, 2010
-- Jay
I have a color control deck with this and Gloom, w/e colors my opponent is playing I just Sleight of Mind/Glamerdye to that color then drop Death Grip or Douse and retrace Glamerdye or play Sleight of Mind to the same color. Pay 5CMC to play disenchant? Okay. I pay {BB} or {1U} and counter it. My turn already? lol!

A must Sideboard in any U deck if you go to tournaments because there is always atleast 4 or 5 Aggro Burn or Zoo decks running amok.
0
- December 08, 2010
-- sean hirschi
Vigor + Rockslide Elemental and/or Algae Gharial + Save twister = One happy deck.

The card does have some pitfalls. 3 green mana. And any time you pull out something this awesome it has a big fat target on its head.
0
- December 04, 2010
-- j
i already have 1 in my anti black deck but i plan on getting 3 more. havent found a black deck yet that can beat it
0
- November 18, 2010
-- Prodigal Sorcerer
Amazing card for a resource depletion deck. demolishes other counter spells and is basicly a timewalk when they try to mana ramp.
0
- November 15, 2010
-- Andy
well, whats there to say about this: its THE SHEEP!!!
cute and fluffy with this "i couldnt hurt a culm" look in the eyes - at least as long as u dont turn your back to it!
6 stars :)
0
- November 06, 2010
-- Dark Dezzick
This card is just epically powerful. Really I am writing this review though to point out to the harry guy (looks like it is the second review) that you can only have 4 duplicates of any card in a deck.
0
- October 12, 2010
-- Dylan
Protection from black does not protect you from Dread's effect.
0
- August 11, 2010
-- William
Fully leveled Kargan Dragon Lord pumped up to 10 with fire breathing + Fling = Game
0
- July 17, 2010
-- Vincent R.
One of the best Dual Lands... although I prefer Tundra and Underground Sea....
0
- July 12, 2010
-- jesse
Personal games call for this on a taunting elf with regeneration, that in combo with joraga warcaller and elvish promanade its a game winner(if you use elvish guidance to kick joraga after you use promanade). ill attack you with 20 10/10s, and you can go ahead and block my taunting elf, destroy your creatures and take 190 damage.

luulllzz
0
- July 11, 2010
-- Jay
I have fun with this card... Use it with Fog Bank and Entangler(Aura) or Blaze of Glory/Valor Made Real. Then lock things down with Stasis Combo.
0
- June 29, 2010
-- Brock Martin
there seems to be a complete lack of faith in big monsters staying alive...we call it canopy cover...not only will it be untargetable but it will also be only blockable by flyers. Picture a 6/6 untargetable monster who can't be blocked by lets see...unother freaking big green creature who could dream if killing it...oh wait...damage makes it bigger...your oppenent is then forced to blow a Day of Judgment like 5-6 turn. Oh wait he goes right back and the fact that im green...possible elves...means i've got plenty of green creatures to go around.
0
- June 17, 2010
-- Anonymous
Guile played with the silent arbiter is good too, makes him unblockable
0
- June 04, 2010
-- zombie242003
5+++ This is in the new Duels of the planewalkers decks. The best part...ITS NOT EVEN LEGENDARY,so imagine having 4 out?
0
- April 20, 2010
-- ferrioso
As a Blue sideboard card, this is a definite 5-Star spell! This card cripples burn decks faster than you can say 5-mana casting cost Lightning Bolts. Ouch!
0
- March 12, 2010
-- Matty
These older dual lands only go up. They are a better investment than gold. Only gold is easier to get.
0
- February 28, 2010
-- Sam
Absolutely amazing. Could build a pretty decent deck around this and Empyrial Archangel. Ultimate win.
0
- February 09, 2010
-- Anonymous
This card is really useful whenever I am playing my Red & Green deck along with Stuffy Dolls + Pariah Shield + Furnace of Rath (or Gratuitious Violence) and then would pump up the attack of all the creatures I have and then tap them all and have them deal damage to the Stuffy Doll w/ a Pariah Shield on it, a truly devistating combo.
0
- January 30, 2010
-- Anonymous
side board definetly! goes with acid rain. sideboard but definately something to have!
0
- January 28, 2010
-- Nik Kuhnle
You can't have 30 of them in a deck, it's not a basic land. I would hope someone with that much money to blow would have thought of that.
0
- October 28, 2009
-- Anonymous
It is a great card to have and it does take a lot of strategy to play it and keep it in the feild. I agree totally with the second reveiw of /harry about elf decks. I play the X-box 360 version of magic and the elf deck is all but unbeatable on there. Vigor is an amazing card but doesnt help with forest walk elves.
0
- October 20, 2009
-- Anonymous
Enchanted evening....nuff said
0
- October 16, 2009
-- David
This card is insane. Use with "Now I know my ABC's" or "wordmail" for lulz. However, just as a note, "Underlines" doesn't kill legendaries unless he himself is legendary, so ya need leyline of singularity for that.
0
- October 10, 2009
-- bigstick
This costs one less than light from within, and buffs weenies more than light from within would. This card rocks!
-1
- October 04, 2009
-- Anonymous
Enchant Clone with Followed Footsteps. Instead of getting the same creature each upkeep, you can keep getting different creatures. So if your opponent has a good creature combo, just copy them and play it against him/her. Clone is just a fun card.
0
- September 12, 2009
-- Marius Diomonde
This card decides games. I keep one handy in any red deck I use.
0
- August 03, 2009
-- Dinosaur
Kills legends better than any removal spell, period. Negates most creatures you opponent is planning on attacking with. Makes up to 8 copies of any creature in your deck. Copies a gamewinner to beat someone with their own horrible creature, especially when teamed with bounce.
0
- May 03, 2009
-- Alec
I run 3 of these in a casual elemental deck, so it's funny watching my friends cry when I use a smokebraider or 2 to drop a Vigor on turn 3 or 4. Awesome creature.
0
- April 16, 2009
-- Irvinele99999
So useful in so many way :D
0
- April 01, 2009
-- Jake Engstrom
you can choose to re-target counterspell to shunt and your original spell stays
0
- March 28, 2009
-- Kabasya Kovylin
Super card for this price.
0
- March 03, 2009
-- Nate
+lure + invoilability or +lure+phantom wurm
0
- January 05, 2009
-- Greg
ok ok, got it. insane, especially with smokebraiders. turn 4 6/6 with fear!!
0
- January 01, 2009
-- Viper
Wow, just think if you have some big guys on the table and you have this and General's Regalia. Burn decks would be pretty funny to fight, use General's Regalia to continually redirect damage onto one of your creatures from all the damage spells or with a normal deck, block with all your creatures and send all the damage derictely on one creature. It ends up being a very nice if not annoying combo.
0
- December 22, 2008
-- Anonymous
Best creature ever!!!!! Take that morphling.
0
- November 25, 2008
-- who cares about names
A definate 5 for this sadly overpowered card, IMO its better then any two of its four sibling cards. But whoever plans to get this monster in play is gonna have work hard to keep it there cuz as soon as any1 finds out this card is in your deck, graveyard, hand or on the bord itll be a living target. But if you build around this, lets say 4 of these, 4 generals kabuto for protecting them, whatever card you fancy thatll dig that combo out of your deck at the right time if youre struck by bad luck, and a horde of weenies to sacrafice until your ready and after that pump him, youll win.
0
- November 20, 2008
-- Alex Armstrong
This card is a god. This card made flash hulk, quite possibly the greatest combo deck of all time, and definently one of the best overall.
0
- September 17, 2008
-- Dinosaur
Works great in draw-go, patron wizards, ertai+arcane denial. Also really nice with Grimore thief. Can counter your own stuff to play at will later--nice for storm and multani's presence.
0
- July 27, 2008
-- Fellfire
Taiga-style! best color combo except possibly black n white i rock a deck with 30 taigas
0
- July 15, 2008
-- Anonymous
Give this thing shroud, then drop purity. Oops. I win. And, if you're playing extended use priveleged position, and for 17 mana you win. Woot. This thing will be an absolute pain, sine I bet you could use it in an agro/midrange deck to keep the pace of the deck way too fast for the whole game. Have to try that.
0
- July 05, 2008
-- rogonandi
Greg Johnston, "502.7.Ruling.1 - The Protection ability does not grant immunity to effects. Only the specific list in Rule 502.7b is granted. So, untargeted spells and abilities can affect the creature. For example, Wrath of God can affect a creature with Protection from White because Wrath of God is not targeted. And creatures with Protection from Red are still affected by the untargeted static ability of Orcish Oriflamme. [D'Angelo 1999/05/01]" ---(Dread's effect is not a targeted effect as it doesn't say target in the text, so it still works)
0
- June 09, 2008
-- Greg Johnston
...Rogonandi, actually it does target the creature and that creature will die, so Akroma doesn't die to it and neither does anything else with Pro-Black. But hell, how many cards have pro-black anyway?? It's a 6/6 with a decent evasive ability, never dies, and kills your opponents creatures if they do anything crazy like damaging you...
0
- June 07, 2008
-- Anonymous
Check out the other unhinged lands, they are all like this
-1
- June 05, 2008
-- Bill Xiong
Draco is absolutely amazing. I don’t care about its mana cost, and I don’t care about what other people say about it, it is simply amazing. Sure, it costs an outrageous 16, but this quickly becomes six, especially with the return of the dual lands in Ravnica (and, as a side note, Prismatic Omen from Shadowmoor.) While paying 16 for a 9/9 flier is a bit over the top, paying 6 makes it more than worth its investment. It’s an artifact, so it is resilient to things like terror and smother, though it makes Draco vulnerable to artifact hate such as disenchant. However, Draco is more than worth it as a creature, and it deserves the full five star rating that I give it.


The more important aspect about Draco is in fact its mana cost. Currently, this is the card that costs the most mana in the game, including the ridicules wurm that came out in Ravnica. Imagine what would happen if you stacked your library, with things like Insidious Dreams, and put Draco right beneath an Erratic Explosion. Kaboom!

In fact, this is one of the more exciting combo pieces that is currently being exploited in the Extended environment. Masters in the game, such as Antoine Ruel, hasrun this combo, leading him into a solid day-two finish in Pro-Tour Valencia. This combo is also featured in the Top 8 deck along with Enduring Ideal in Grand Prix Philly. If it is good enough for the pros, it is definitely good enough for you.
Have fun with this one,

~NoOB123
0
- May 10, 2008
-- Have you eaten this?
Best card in the game....
0
- April 25, 2008
-- Counterspell
Johnny Mills - Yeah sure control magic is better but a blue deck with control-magic/bribery/clone is better. Blue is about control and trickery and you need all aspects cover. ;)
0
- April 20, 2008
-- Greg
Wow, this card is completely overpowered...That's good though. Combo this with Ashling and it's just crazy. If you have two Vigors out when you use Ashling, then instead of swinging for minimum 4 you're hitting your opponent for at least 20 damage. Plus you can cast the Vigor earlier with Smokebraiders, and it has trample, AND it goes back to your library. This card is crazy good....
0
- March 11, 2008
-- Craig Hightshoe
This card + 30 or more life and Rune-Tail, Kitsune Ascendant which would flip to Rune-Tail's Essence would make all of your creatures literally invincible!
0
- March 01, 2008
-- Dave
I give it 5 on power, obviously, but he really is unbalanced. with morningtide's pyroclast consuls, every time your top card is elemental or shaman, all your dudes get +2/+2. ashling can simply clear the field except for your side (minus vigor, unless you have 2), then you can go nuts with your obscenely powerful creatures. Vigor is the kind of creature people build decks around, and after i locate a pair of these, I will. it doesnt matter if you kill it, you can harbinger for it, then play it again.

Wizards, I love this little dude, but making something this powerful is just silly. 5 for fun to play, 3 for playing against.
i dont think i have seen such a huge target on the field since elvish piper.
0
- February 29, 2008
-- Croz
This is a really great card and while i do agree that it is a little too powerful I think it just pushes people to have more balanced decks with many different options (creature killing, counter spells, direct d, etc..)
0
- February 18, 2008
-- Anonymous
this card gets you the extra "mmpH" you need to get 2 battle rewards, instead of 1.
0
- February 07, 2008
-- Anonymous
A 6/6 with trample for 6 mana can go back to your deck when destroyed and all other creatures immune to damage is godly. use him let an opponent counter him shuffle him back and use primal command to get him back.
0
- January 25, 2008
-- Marcus
Bob Marleys Favorite Dual Land, YA MON.
0
- January 07, 2008
-- Anonymous
just mix this with stronghold overseer, with the shadow ability, this card could be unbeatable, or as wimpy, the possibilities are pretty good.
0
- January 06, 2008
-- Tony
Simply the BEST art on a Dual. I've actually had comments from opponents about how scary the art work is. Very seldom do I put together a deck that's built around a Dual land; shy Bayou. Beautiful card.
0
- January 02, 2008
-- Anonymous
This is the greatest card in Lorowyn. This is a great card for any deck with Green cards in it, yet when playing against a burn deck or something of that nature you should have a few Whispersilk Cloaks in your deck so you opponent wont be able to kill it.
0
- December 29, 2007
-- Jonathan
Yes this guy is crazy, 6/6 trample for 6 mana is great, the library abillity makes him cool, and the +1/+1 counter just makes him insane, but always remember that he's not impossible to kill... Terror, Swords to Plowshares, Provoke, Wrath of God, Deathtouch, Counter... theres simply no end to the possibilities of killing this guy... like every other guy... but still 5 stars! :) Oh and the art is just awesome...
0
- December 26, 2007
-- Matt
Llanowar Wastes, you just suck, meet Mr. Bayou
My favorite dual land art. It just looks bad and a little creepy.
0
- December 02, 2007
-- Eric
This card is pretty amazing, but like other people said it can die, but at the same time, you shuffle that bad boy back into the library which rocks.
0
- October 18, 2007
-- sam mcduffee
nice card i think it definatly deserves a five... if your really having that much trouble man you could always use spells like nameless inversion of wrath of god. Red decks would probably have the most trouble with this. As for destroy target non elf card that is the same as faerie trickery, "counter target non faerie spell"
0
- October 15, 2007
-- Grant McCleod
Quite possibly the single most amusing review I've ever read on here, Harry. Heh..very nice. As far as the card is concerned, it's disgustingly powerful. I'm sure I'll put it to sound use just like any other intelligent player but in truth it's no more difficult to destroy than any other creature out there. All part of the game, my friend.
0
- October 13, 2007
-- Rogonandi
Like the four other Elemental Avatars in the Lorwyn set of Magic, this one takes 6 to cast for a 6/6 creature with a primary ability, powerful secondary ability, and a rebound ability. It takes 3 black and 3 colourless to cast, so it would work easier in a mono coloured or 2 colour deck. You basically attack with it, and use its secondary effect to discourage the opponent from counterattacking with their creatures knowing they will die (Since there's no specific targetting, Akroma is not protected from this.) It basically gets its stars due to its efficiency.
0
- October 08, 2007
-- Bob, the Demonic Chipmunk
A great kill mechanism for control decks.
0
- October 03, 2007
-- Vitaly
A 6/6 creature for 6 mana with trample and an ability to go back to your deck when destroyed is great but giving this card an ability to make all of your creature immune to damage is simply crazy. This card makes Phytohydra out of all of your creatures. Definitely 5 stars as it will make your opponents' heads hurt when they see you play this.
0
- September 26, 2007
-- mirage
Combo this with quicken for "end of turn" play to give yourself a boost for the upper hand.

Also, like the other reviewer said, this is a a MUST for creature less decks.
0
- September 26, 2007
-- trey
I give this card 5 stars for a Machine deck only! There are better cards now but everyone loves jinzo
0
- August 17, 2007
-- Will B. Staples
Excellent in a monogreen deck -- especially with Saprolings! -- and beautiful artwork by the wonderful Rebecca Guay.
-1
- August 01, 2007
-- meatshieldbeatstick137
darco is one the most poferul drogons in the game!!! i mean you guys are saying that the only bad thing is te mana crust but i am sooooo good and sixteen dosnt scare me only if you are a wuss!!!!! when i attic with my 9/9 drogon then youll be in for some pain and then youll whos mana cust is scary!!!!
0
- July 15, 2007
-- Maxx
Psychatog and Atog are both good with Fling.
0
- July 02, 2007
-- Jibbyjub
You know, this is really how all lands should look like (taking up the whole card).
0
- June 03, 2007
-- Anonymous
He in other words has affinity for basic lands x 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!Q!!!!!WWCWWEDRFFFFRFF
0
- April 22, 2007
-- Anonymous
I don't need to say anything except put it with mageta the lion and you can't lose
0
- March 18, 2007
-- Chris
Essential in creatureless decks.
0
- January 18, 2007
-- Anonymous
Use this thing with doubling cube I've done 18 damage with it....its a winner so get it.
0
- November 15, 2006
-- Wayne
awesome card that will always be used
0
- October 27, 2006
-- Brian Shawshank
i think,this card is a very "big" card-it´s wonderful to use this card in decks,where you can play it....
0
- October 12, 2006
-- Anonymous
yep have 4 of them, 4 lightning bolts, a couple of incinerates, and 4 volcanic hammers among other things in my red direct damage deck. Makes many people at my school at that deck since everything is cheap in it.
0
- August 12, 2006
-- Anonymous
Although i won't play him, unless i know the opponent is going to kill him. I'm torn between this guy and Eight-and-a-Half-Tails, while Eight can protect any target for 2W, this guy can protect your ENTIRE army of creatures for the same price. I'm so putting this guy in my Reanimation/Akroma deck. have her protection from everything! The only thing that you have to worry about though is removal cards, so watch out for Nezumi in Casual.
0
- June 29, 2006
-- Anonymous
thiscard is awesome and if i get one more of these cards i can complete my machine deck
0
- May 12, 2006
-- Kaysa
An indispensible part of my all green deck. Especially useful in conjunction with a Verdant Force - but fine with anything.
0
- May 02, 2006
-- Brian
Great Picture great card! should be in everyones deck
0
- April 17, 2006
-- Anonymous
I bought a foiled set of these proxies. I must admit they look great and the printing/foiling quality is great.
I recommend those to people that want to save their originals. And even to people that dont have the originals...
0
- January 09, 2006
-- John Taylor
The sucessor to Lightning Bolt, every player needs a game set of four. I've seen this card swing tournaments all by itself.
0
- September 19, 2005
-- Anonymous
Quick Killer, just look out for counter spells.
0
- July 28, 2005
-- Anonymous
This card is too sweet, if you have some Dragonspeaker Shamens with alteast one of each basic land he is TOTALY FREE AND COMPLETELY WORTH IT!!!!!!!!!!!!
0
- June 19, 2005
-- Anonymous
If you work with it you can get this big card out fast.
0
- March 29, 2005
-- Philip35
Great ATK power for a level 6 monster. Once it is summoned, your opponent can't do much to stop it. A must have for any tournament deck.
0
- February 12, 2005
-- Anonymous
dual lands are unanimously five star cards. and for the most part they look it. 'taiga' is no exception to this rule and is simply awesome. so put together that 1.5 red/green deck(which i believe is still quite viable today) and go kick some major buttinski. congrats to rob alexander, a major talent in the MTG stables, as this is another shining example from magic's prehistoric beginnings.............
0
- January 24, 2005
-- Shakespeare Sandwich
Anger is a hot card. Officially. Look at illustration, man. He's just like "hut hut im gonna kill you with my haste powers! Y'all be my first mate!" Hes a good card. entomb + anger = :D
0
- December 29, 2004
-- boris chiu
The first legend I've ever seen.
0
- November 29, 2004
-- john rieker
With "Mirri" U can make that perfect "Sliver" deck, still watch-out for "Extinction".-bear-
0
- November 28, 2004
-- john rieker
"Mirri" set's U free: "Ball Lightning", "Berserk", "Unearth", "Vindicate", "Quirion Dryad", "Regrowth", all the great 1 and 2 drop red direct 3 damage cards in 1 deck played at mono color deck speed, Neat!-bear-
0
- August 09, 2004
-- zack finley
This card can take out your opponent or get at least very close if used at the right time in the duel. just keep throwing garbage cards to stop your oppent from attaking you and get as much mana as possible. you can use it like the bruce lee 2 inch punch. definently 5 stars.
0
- July 13, 2004
-- Necrit3
brilliant if used with a two one to attack with your attackers with first strike.
attack the player with blaze. you need to have as much mana available as possible
0
- May 05, 2004
-- Anonymous
THIS IS GOOD. VERY RARELY WILL THIS CARD EVER COST 16 MANA. I HAVE 2 USES FOR THIS CARD. FIRST IS IN MY DRACO EXPLOSION DECK WHERE I USE DECK STACKING CARDS, THAN ERRATIC EXPLOSION TO POP 16 DAMAGE UP. ALSO I HAVE A 5COLOR DECK THAT HAS 4 OF EACH DUAL LAND, AND OTHER MULTICOLOR CARDS.
0
- April 02, 2004
-- Anonymous
This card can cripple enitre deck. This is the best card in the entire game.
0
- October 22, 2003
-- Matheus
I think it is the best Secret Rare card in the world!!! It is also my favorite one.
0
- October 20, 2003
-- CutMeOwnThroatDibbler
Or ball lightning + blood lust + fling = 20 damage
0
- October 04, 2003
-- froggy16
Alpha/Beta and the Urza's block is the best sets in magic that other sets will die trying but that won't happen.
0
- March 25, 2003
-- Stuart Malcolm
Pandemonium + ball lightning + fling = 18 damage
0
- February 02, 2003
-- david hyde
this card kicks ass. with X meening mana for maximum damage. get it!!!!
0
- January 03, 2003
-- John Stralla
This card is awesome in a rainbow deck it would only cost you 6 mana to play this card.
0
- December 15, 2002
-- Cameron
The possibilities for this card are endless I mean mixed with the vizzerdrix and a multiple attack card and your immortal. If anyone has read some of Magic Masters reviews he's not as good as he says. I go to school with him and he is awesome yet he still lost to me and didn't even take any of my life away. He does have awesome cards that make me jealous but he doesnt know how to use them to there to there full extent. Loser!
0
- November 24, 2002
-- the short kid
this is a 5 star card... u all just look straight 2 the manacost (16) and think right away,
0
- November 16, 2002
-- Anonymous
Well worth 5 mana and one of the best white creatures out there. In play its a pretty good 3/3 flyer and in the graveyard it blankets your creatures with protection from not one colour but as many as you want, amazing card for any deck.
0
- November 11, 2002
-- Adam Kelsey
I use fling to kill lots of people because sac not target so its awesome and i use beserk fork fling great kiilling combo its nice to because u will be seating there and somebody will be like i attack u then u use the sneak attack to bring a creature out and block then fling or if the fling kills them just do that
0
- November 04, 2002
-- Hollin
Draco is one of the best cards in planeshift 9/9 flying. But he has a large mana cost so try to have alot of basic lands in play to play this card. The more you have the cheaper it is. If your like me Have 3 to 4 of them in a deck.
0
- October 29, 2002
-- Anonymous
ye this card is really good i play rainbow i have one but im getting another, but just a note, only get like two in case some1 destroys lands or whatever...if u use it with volrath the fallen its pretty good too as for the dragon legends of invasion...only darrigaaz, crosis, and prolly treva are the only worthwile ones
0
- August 27, 2002
-- Anonymous
With the kicker, this is a shocking card.
Deserves to be uncommon, and isn't used nearly as much as it should be.
0
- July 17, 2002
-- Anonymous
Its coool
0
- July 15, 2002
-- David
Awesome card. I expected the card to be in poorer condition and show up later. Troll and Toad mailed it in 4 days and it was in excellent shape. I will deffinitely be ordering from them in the future for all my singles needs.
0
- July 03, 2002
-- Sean
This card is awesom! Have in my deck and it gave me the xtra! zip I needed! Now I am a force to be reckoned with!
0
- June 27, 2002
-- Nate
Think of all of the cards that put a creature into play for one turn. Then think of putting a Hypnox into play for one turn, then cloning it. The reprint policy has been changed so that Clone is now legal for reprints, and I would like to see it make it into 8th edition.
0
- May 29, 2002
-- JOHNO
This is A great Card!!! Use with Vesuvan Doppelganger and keep on getting a different Creature every turn!!!!
0
- May 17, 2002
-- Yetti
This is totally one of the most amazingly good enchantments I have seen so far. Paired up with Lure and a Floating shield any creature can be a potential Danger Alltogether I like this card.
0
- January 08, 2002
-- nick conrad
Dual lands rule hands down, use it first turn with kird ape and you have a 2/3 creature.
0
- November 15, 2001
-- Jame LoSavio
This card is best combined with Lure and Gaseous Form. In this combo, simply attacking leaves the board free of blockers on the next turn.
0
- July 13, 2001
-- Max Petersen
With this card, all of your creatures besides Johan are Serra Angels minus the flying ability! And it's cheap. There's nothing wrong with a good classic card like this. Surprise someone with Apocalypse cards with this one.
0
- June 28, 2001
-- Andrew Peltier
Wow! Taiga could possibly be one of the best dual lands around, and also one of the best lands at that. Its versatility in mana production makes it extremely useful in any Red-Green deck. Karplusan Forest almost measures up to it but it does carry that minimal drawback. Mogg Hollows also is a rehash of Taiga and not nearly as playable as either of its predecessors. I think that Red and Green are the best complementary types and that Taiga fits well in any deck based around these two colors. I love this card and when I get enough money to buy four I definitely will!!!
0
- April 22, 2014
-- Guilherme Lacerda
There are few cards in the whole Magic catalog that makes you feel like these black bordered duals. This Bayou is one of them. I have three now and can't wait to complete the playset. Any long time player knows what I'm talking about. FBB duals are like a religion to me now, I can't stop chasing them!
0
- January 31, 2011
-- Jim
I think Vigor rocks, but I have a question...If you have 2 Vigors in play, do they protect each other from damage? The card says "a creature other than Vigor", but does that refer to only that specific Vigor, or to any Vigor you control? Where in the rules can I find the answer? Anyone? Bueller?...Bueller?...Bueller?...Bueller?...

EDIT: Yes they do!
0
- January 08, 2011
-- Jay
A must if you're running Kemba, Kha Regent, Goblin Gavaleer, Daru Spiritualist combo, etc. This beats Bonesaw hands down for 1 reason. You will probably end up equipping more than casting the equipment... All zero equip and alternate equip cost equipments rulez!
0
- January 03, 2011
-- sperm
Come on guys, this in an elf deck = Suprise Game winner. Wirewood Channeler to add X red mana to your mana pool with X being the amount of elves in play, Untap it with seeker of skybreak, repeat then tap your elvish archdruid and add x green mana to your pool. If you have 10 elves in play with say arround 5 mana and a few llanowars etc then this is a 40+ damage spell.
0
- December 07, 2010
-- Anonymous
What are you all thinking? 6 mana, 9/9 Flying... what don't you get? As long as you have 5 different types of lands, Draco costs 6 AND you have to pay no cost during upkeep. 5 color Ramp is easy for Legacy, just have a Draco and it's about to get ugly.
0
- September 16, 2010
-- Anonymous
Only bad thing is you have to sacrifice the creature as part of the cost, so if this gets countered you're out a creature.
0
- July 10, 2010
-- Anonymous
Green/Red agro decks are nothing but tier two... they can't control the game, just give amount of brutal damages (like a Zoo deck) But once they facing the anti-creature deck with counter, they (including Zoo deck) are easily defeated.... I have 4 Taiga, just for complete my playset... Only the Loam deck change my mind....
0
- July 10, 2010
-- Anonymous
This card very helpful in my christmas deck... well just for casual play...
0
- June 26, 2010
-- Dan Dougherty
Overall it's a very solid creature, being a 6/6 body for 6. The three mana commitment to green in its cost isn't too bad, especially in a casual mono-green deck, and with such a deck it's not uncommon to have one out on turn three. Turn one Joroga Treespeaker, turn two level it, put down two one-mana producing elves, or Wild Growth, or any combination; you're playing green, you'll figure it out. Turn three Vigor, and start the smack down. At worst he gets removed, and your opponents just spent a spell and wasted some of their possible mana on turn three or four, depending on if you played first or not. At that point, any other fatty will do. A fantastic move with this is to let your opponent attack, declare blockers to give your creatures maximum damage, then tap out to play a card called Chord of Calling, which will bring Vigor straight into play from your deck. Now your creatures, which your opponent assumed would be wiped, are all getting pumped and they may have tapped out; in addition, Vigor would also be able to attack. It's hypothetical, but happens quite frequently against agro-builds when I've run green.
0
- May 08, 2010
-- Børge
Uuuuh, one major difference between STP and Exile besides what is already mentioned, YOU gain life from Exile, while your opponent gains life from STP.
0
- February 23, 2010
-- Chazz Michael Michaels
Handy card, especially if you use it with Siren's Call due to the errata:

"This will destroy creatures that weren't able to attack because they had been previously tapped."

Using it that way can make it run like a blue Day of Judgment on your opponent.
0
- January 25, 2010
-- ferrioso
I agree w/ the previous review. Other than the "non-white" drawback, this card is growing on me again because I don't like giving my opponent life or land (ie: Swords & Path).
0
- January 11, 2010
-- Anonymous
I don't get the hate. Sure, it's a great card, but too vulnerable for its cost. A simple Terror will get rid of it temporarily, and if you want a more permanent solution use something like Journey to Nowhere (or the more versatile sibling of it, Oblivion Ring). I still want a playset of them, even with its faults.

Here's a cool combo by the way: Vigor + Pestilence (+ Purity if you feel like it). I'll let you figure that one out yourselves ;)
0
- November 10, 2009
-- U don't need my name
Okami is an extremely fun game, i've played it at my friends house and want to get it but they don't have it. I'm sad.
0
- November 10, 2009
-- mopsy
Fun with Urborg, Tomb of Yawgmoth and paradox haze. :D
0
- October 02, 2009
-- Jens N
Brawn is perfectly suitable for noob and normal player alike. I can only imagine that playing with him in Limited would have been awesome, and if you're running a draft, he'd stille be awesome to pick up :) Sure, he's only 3/3 for 4 mana, but the fact remains, that even though he's dead, he still keeps working for you ;b
0
- September 20, 2009
-- D/0
The idea that control magic is 3x better is mistaken. Control magic is useless if your opponent has no creature on board. In addition to the controlled creature being just as vulnerab;le to his creature kill spells, control magic itself is vulnerable to the whole host of enchantment kill spells: it can be disenchanted, tranquilitied, naturalized, creeping molded, hull breached etc.
0
- July 13, 2009
-- Jim
Actually, there is no problem with the Dovescape combo, because Guile says you MAY play the countered spell, not that you must, so you can choose to stop whenever you feel you have enough birds. A very interesting combo.
0
- June 20, 2009
-- Greg
This card isn't all that great in all situations (i.e., turn after a Wrath of God). But it's great with Reveillark. You can make it into another Reveillark, and you can bring it back with another Reveillark. Sounds good!
0
- April 03, 2009
-- Anonymous
ummmmmmmmmmmm...everyone forgot about this guy.....yeah it cost 3, same result as STP, other than NonWhite of course......but what a nasty cards....ewwwww nasty
0
- March 12, 2009
-- icemantis99
DunK: No. The counterspell has to be played to counter; once it's played, it's no longer on the stack. "countering" a spell means to target it while it's on the stack. in fact, that's the only time it's a spell: once in play, it's a creature, artifact, etc.
0
- February 03, 2009
-- Alex
Weed! is, as the product description states, incredibly easy to learn. The notion that it's a strategy card game, however, is somewhat of a misnomer. Weed! requires very little thought or strategy, but it is this simplicity that makes the game endearing and incredibly fast paced. Combined with a very reasonable cost, and Weed! has the makings for one of the best time-passers out there.

Of course, if 2 to 4 players isn't enough (despite the manufacturer's recommendation, 3 to 4 is best), Weed! is easily combined with another deck to accomodate more players. Of course, with as fast as the game goes and as much underhandedness as it entails, the additional players aren't required to have a great time with this game. That is, unless you want to increase the mayhem, which is perhaps the one singular aspect of this game that affords it such high replayability.
0
- January 28, 2009
-- Felipe Matos
I use it on my madness for fun deck! With Yagmoth Tomb this card gain such a power to make the zombies and wurm pierce damage!!
0
- November 04, 2008
-- greg
blueboxthepirate: thats an awesome idea!! except im pretty sure that it would just keep on getting countered and more and more tokens coming into play, and if you're paying online theni *think* that the game couldn't go on unless you could somehow counter the dovescape triggered ability (voidslime) after the effect has resolved enough times. but...awesome!!
0
- September 25, 2008
-- Embighten
While I agree this is a very situational card, really depending on the deck, however, with this can be played in a mono-green deck with Prismatic Omen, making it VERY effective, compensating for green's flying weakness, and going along with its huge creature theme. This is an awesome card if you can use it right.
0
- August 27, 2008
-- Anonymous
Here's a card that used to be amazing, and is now garbage, thanks to eventide.
Light from within, I do hate you so.
0
- August 27, 2008
-- blueboxthepirate
guile and dovescape? 1/1 white blue birdies everywhere!!! its a really high costing combo but, if you get it you pretty much win. play a spell (it can be one mana) dovescape counters it put birds in, guile removes it, you play it for free with guile then its countered by dovescape then you get birds, guile removes it again, then play it for free with guile ect. billions of birds!
0
- August 26, 2008
-- Anonymous
just use it on game-winning spells...
0
- August 24, 2008
-- Xarin
A very powerful card if used in combination with the right other cards. Lately I have been having a lot of succes with Draco, Kodama's Reach, Rampant Growth and Prismatic Omen which pretty much guarantees Draco appearing in turn 4. The only weakness is that if you lose the Prismatic Omen you have a problem with the upkeep
0
- June 24, 2008
-- Matt Snihur
Ok,

So the majority of people probably think flood sucks. But I still think its a decent budget control card when playing casually.
0
- June 10, 2008
-- Anonymous
I remember the first time I opened a mirage booster and after I saw this, I hated it. Now it is one of my favorite combo card all time.
0
- June 02, 2008
-- Xarin
great combo with prismatic omen. Your lands are every basic landtype so Draco only costs 6 to play and doesn't have an upkeep. Combined with cards like rampant growth you can play Draco as soon turn 4.

No perfect score because if your prismatic omen gets destroyed you have a serious problem keeping Draco on the table
0
- May 07, 2008
-- Lunaticfringe
Clone is safer than control magic. While control magic is one of my favorite blue spells, it's also riskier as it's subject to enchantment destruction cards. When control magic is destroyed, the creatures goes BACK to the original caster. Control magic is more reward, but also more risk.

Clone works wonderfully with Vesuvan Doppelganger (old school), but also works real well with cards that bounce creatures back into owners' hands (i.e. unsummon, boomerang, etc.)
0
- February 29, 2008
-- Anonymous
It is pretty good, I don't know if I would play it though because the mana cost is a little prohibitive in a multi color deck. And you guys do understand that the goes back to library when it dies is a drawback, right? Wizards put that on the incarnations so you couldn't dump them in the graveyard and bring them back easily, or play them in a non green deck.
0
- December 02, 2007
-- alucard
it is a great card, but the mana cost is a little much, but if that is the case look for no mercy, it is an enchantment with the same ability
0
- December 01, 2007
-- Anonymous
It obviously works well in counterspell decks. Although it is a tad high costing, you should be running this in control, where high mana costs should not be a problem. A nice finisher and spelljack-on-a-stick. Have fun with this card.
0
- November 09, 2007
-- Duke DemonKnight
I might be being a tiny bit overly convoluted, but this plus Counterbalance and Sensei's Divining Top would be totally amazing. Plus I think the Greater Elementals' 'drawback' makes them a sweet target for Gifts Ungiven. The major problem with this cycle of rares is good luck if you want to play with this and one of the other cards from this cycle in the same deck, you need to find a way to get three mana of each color to play them, since you can't reanimate.
0
- November 03, 2007
-- Mike Adair
can work easily with three colors. i'm going to run it in green/black/white rock with pattern of rebirths on one or two cost sackies like tribe elder. 1st turn llanowar, 2nd turn sakura tribe elder, third turn pattern of rebirth, get a land and dread or spirit of the night, or thorn elemental or avatar of woe. hehe
0
- October 29, 2007
-- Anonymous
what a way to keep yourself from running out of cards! however, its hefty mana cost limits it to two colors or less. three colors is possible.....maybe
0
- September 23, 2007
-- VIolett
I have this in main deck with any colour deck, I have a alter reality - artificial evolution deck. It is a little tricker to play but it is fun. Chill can pretty much hit any colour except artifacts.
0
- July 11, 2007
-- Jinxed
Delay is the best weapon against counter spells.
0
- June 12, 2007
-- Anonymous
Great card. Use in my slight/knight deck with magical hack. This card can be utterly devastating, so what if it takes "4 rounds to get it into play". By then your opponent has 4 swamps (or whatever land I hack it to) in play and will be taking 4 damage each upkeep. Sweetness.
0
- May 14, 2007
-- Anonymous
if you play an all land deck like i have for the past two years, this card is excellent. in conjunction with 'gaea's blessing' is much more fun and sick. an overlooked card , i think, over the years. in conclusion, worth a looksee..................
0
- March 22, 2007
-- oldhead
Stuffy doll......think about it.
0
- February 25, 2007
-- isaac dunford
raisist card!!!!!!!!!!!!!!!!!! o well it's fun he he.
0
- February 20, 2007
-- rogonandi
Glory...one of the few cards your opponent doesn't want to kill out of fear of her secondary ability. I've used glory often in my mono white decks, and it has won me a couple of games by powering up my monsters for an attack that reduced the opponent from 20 to 0 in one turn. She's a little expensive for a 3/3 flyer, but her secondary ability is more or less worth it.
0
- February 06, 2007
-- Bob, the Demonic Chipmunk
Finally, the perfect response to that fricking annoying leyline of the void. My reanimator deck is pleased.
0
- January 29, 2007
-- C Meehan
Magical Hack(s), Whim of Volrath(s), Memory Crystal.
They wont have the mana to cast themselves out of a brown paper bag!!! :]
0
- August 10, 2006
-- Joonas Cantell
The card around which the successful combo deck 'Solidarity' (High Tide) in Legacy is based on. Limited use outside that deck, excluding when used with Izzet Guildmage for infinite mana. Extra points for the funny scepter illustration.
0
- July 20, 2006
-- Jimi Holmes
An incredibly interesting card with some fun uses, I'm thinking either using it with Phytohydra, or possibly with a creature enchanted by Druid's Call for some mass squirrel generation. Can even be used as a simple tapped if your opponent doesn't have many creatures, they get to choose but could definately be worth it.
0
- June 25, 2006
-- Alacar Leoricar
I love this card. I love Ice Age and Shyft screams Johnny. Combo players have found Shyft to be useful with Coalition Victory. Besides, a 4/2 for 5 mana in blue is rare these days. Don't hate this card; embrace it for what it is. An obscure rare.
0
- May 24, 2006
-- Anonymous
or or fling + x glyph of destruction = equals x damage multiplied by 10
0
- March 24, 2006
-- Anonymous
This card falls inline with similarities to that of reroute in the ravnica series and if used together in a deck could devastate any opponent using targeting spells when the target is the player playing the spell. nice card indeed!!
0
- March 15, 2006
-- Anonymous
Really nice card. Equip don't cost anything. Good for my white weenie deck. I also like bonespliters.
0
- February 12, 2006
-- Ian
Complete bomb in Mirrodin limited, still very good in other formats.
0
- September 19, 2005
-- Anonymous
I would've gave it 5 stars but the wording on the card ticks me off. "may choose a creature" What do you mean May. If you don't, he's dead!!!
0
- September 19, 2005
-- Anonymous
Your opponent loses one land and you gain one land? It's a 2 mana swing good as long as your opponent has the right land.
0
- August 21, 2005
-- Bruce Daw
cards that allow you to get a direct card advantage should always be looked at . Cards like this and necroptence(a 3 swamp enchantment that cancels your draw step, but allows you to draw 1 card per. 1 life spent) this similar although different card Greed only gets a 4 since

first:it has a mana cost to draw a card

second:it cost one more mana
0
- August 06, 2005
-- Kyle S.
Many players think of draco solely within the context of prism decks (wbgrb) but when used in combination with Worldly tutor and Erratic explosion, you can set up an increadible 16 damage burn spell for 4 mana. Erratic Explosion reads as follows:

"Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order."

Worldly tutor allows you to search for and place draco on top of your library, only to be redrawn seconds later using EE. The best part it, given the slim chance your opponent even survives the blast, the revealed card(draco) is placed back at the bottom of your library, just waiting to be searched for and unleashed once again.
0
- July 11, 2005
-- Anonymous
WOW! This card is great. 4 for a 3/3 with trample is great. 4 for a 3/3 with trample, so you can make him die ad the rest of your creatures get trample is awesome! The only problem i see with it is a 3/3, so use wild mongrel to discard it from your hand and bam!!
0
- June 09, 2005
-- Chill
The only reason I use this is to get rid of Cranial Extraction! And this (like every card) is a good Witness ablity pick. They only thing is that if Cranial Extraction only costs 2B, an this should caost about the same.
0
- January 29, 2005
-- Anonymous
it's a little underwhelming, all the cards that seem to go uncommented on, at least here on this site. anyway, a beautiful card that coincidentally or not embodies what white is all about(at least artistically) in MTG. personally, my favorite play with my 1.5 mono-white deck is a first turn 'land tax' and second turn 'tithe.' five frigging lands, ohyeah. anyway, my friend is looming over my shoulder so i've got to cut this short.........recommend highly
0
- October 30, 2004
-- Nick
Watered down lightning bolt, but still very effiecient and powerful. Red short list material, extremely useful to pick off creatures with so you can save the bolts and the incinerates for the player!
0
- April 04, 2004
-- Anonymous
this is a good card but the only bad thing is the mana cost
0
- March 16, 2004
-- Anonymous
This is a great vanguard card. It works the best in the gold decks which have been a very highly used type since Apocalypse and really can help in any deck if you use
0
- February 03, 2004
-- Anonymous
This was such a fun game. Never the same game twice. From 4 to forty...lots of laughs.
0
- February 02, 2004
-- Vincent Goede
Unlike stated here and on other sites this ain't a common but an uncommon 1 (checked wizards myself) and a legend as a common? don't think so.

And to blow up a creature for 3 red is pretty good also.. to good for a common.
0
- December 19, 2003
-- Mauro
Effective when using mana hungry creatures.
0
- December 15, 2003
-- Mario
Wow, if you can take this out early in the game and keep it protected from green Naturalize or white Disenchant you've got a good stopper from speedy red cards. But since it's only a one color focus it miised it by just that much.
0
- October 08, 2003
-- Anonymous
its a very nice card.
0
- February 10, 2003
-- Kurian
strong card, makes playing multi color easier being able to take a duel and all
0
- July 15, 2002
-- Bobby Thompson
sweet in a fast r/g beatdown. Turn one, rootwalla. Turn 2, wild mongrel, and discard anger. If you have a mountain in play, mongrel will be a 3/3 with haste.
0
- July 08, 2002
-- Anonymous
Anger makes your opponents angry. With all the discarding abilities provided in the newest three expansions it is easy to get this into your graveyard, but if you have it in play your opponent will pay a price for blocking it. If you get this card in play then your opponent is in a lose-lose situation.
0
- May 19, 2002
-- Patrick
Absolutely recommended for Multicolor. Play all basic lands, mix it up with Monkey Cage, and then laugh a your opponent's face.
0
- January 21, 2002
-- Anonymous
this is one card that is only useful in a deck with all basic lands in it . cause it takes so long otherwise to get out and when you do it will have an upkeep . but it being a 9/9 flier in a deck for 6 mana and no upkeep it would be devestating.
0
- November 01, 2001
-- Anonymous
I love this card!!! My multi deck has four of these. They are GREAT in combination with Monkey Cage (Sac Monkey Cage When Creature comes into play, put a number of 2/2 monkeys into play euqal to converted mana cost). Absolutly awesome.
0
- July 04, 2001
-- Cody Brown
This card is certainly not for every deck, but it will its share of game time in all those decks that utilize all lands (WBURG). This card is a very powerful creature which can be played for a low cost and not have an upkeep, a 9/9 flying for 8 mana and no upkeep is pretty nice. When mixed with cards like Dralnu's pet, u can kiss your opponent good bye. Just remember though, with all those new plainswalker cards like plainswalker's fury, this card could blow up in your face. Yet, it is a very good card, and well worth the risk and the 4 stars. So for all you multi-coloured maniacs, get your hands on this card.
0
- June 26, 2001
-- Jon McCarron
While these overgrown metarule cards are great for beginners and veteran planeswalkers alike, the more battles you have under your belt the more likely you are to appreciate the beauty of changes the rules. Each card lists a new set of conditions that affect you or your opponent as well as altering your starting/maximum hand size and life points. To use the Vanguard cards, just shuffle them and deal one out randomly to each player before the game begins. This is exciting stuff guaranteed to spice up any Magic game! How many times can you watch your opponent try to build his Stasis lock before you scream? Ever want to jam that Lord of the Pit down your foe's throat? These variants may be just the thing you're looking for! The Weatherlight wouldn't be complete without its resident wizard. Ertai, apprentice to Hanna's father Barrin, is the one to whom magical requests fall. His Vanguard card reflects this. Ertai adds four to his owner's life while decreasing maximum hand size by one. Always the protec
0
- October 18, 2011
-- Tyler Swanner
I'm having a fun time determining what card each review on this page is referring to. Hilarious.

Seeing as I'm all tapped out, I can only comment on ______________: it's meh, but I'm wondering if it works with the legend rule.
0
- January 24, 2011
-- Jim
Well, I have to eat some crow and take back my previous review. I have actually come to appreciate these quite a bit. I have a milling deck based around Forced Fruition, and these have proven to be quite useful in it.
0
- January 31, 2010
-- Jens N
Some people say Shock sucks - compared to Lightning Bolt. Well, DUH! It's SUPPOSED to suck compared to Lightning Bolt; why do you think they stopped printing Lightning Bolt so long ago, and only recently brought it back? That's because it way waay too overpowered back then.
Shock was a decent card. I don't know of a red burn deck that wouldn't run at least a couple of shocks during the time of 8th and 9th Edition - that's because Shock was good compared to the standart back then.
0
- October 05, 2009
-- Anonymous
i like this card and am getting it but the elemental incarnation guily is better and purity is the best
0
- July 31, 2009
-- mike
how about on a panoptic mirror? and dont forget the meekstones!!!! make sure if the player is playing with creatures with shroud, that you can add some kind of counters on all of there creatures at the same time (effect that doesnt target) the counters give his creatures +1 (or more) so the meekstone keeps them locked!!!
0
- April 19, 2009
-- Anonymous
I use this card in a mono-green aggro deck with 4 Magus of the Vineyard and 4 Eladamri's Vineyard. If I don't have 4 mana on turn 2, something is wrong. Outside of that deck, I wouldn't call this a very valuable control card, but check it out if you're producing gobs of green mana (Ahem...Priest of Titania, Gaea's Cradle). It's kind of like an expensive Paralyze without leaving your opponent the "out" to disable it.
0
- April 07, 2009
-- dave
straight out, this game was hard. I first played it when i was about 8 or 9, and at times i couldn't figure out what to do, that's the only reason i gave it a 3, after many years i wne t back to this game (one of the x-box collections) and i still had somedifficulty with it, but i managed to beat it. First time players be warned, you may want to break your consol at times
0
- January 08, 2009
-- dunK
Could i use this on a "Counterspell" and target the Counterspell itself? So that the Counterspell counters itself?
0
- July 16, 2008
-- ethan
and this is, in my opinion the problem with magic these days. I once new a guy who played the dragon ball Z card game. the problem? the cards continuously got more and more powerfull as time went on so that a few months after one set came out, the cards you had been playing with were uselessly underpowered. this meant people had to continually buy new cards to keep themselves competetive. I told him, "part of why I play magic is because it doesn't do that, new sets bring in new abilities so that you can combine them with old cards in new and interesting ways, but the old cards aren't outdated. that's just a marketing scheme to keep you buying." well. look at that, looks like magic is taking a page out of DBZ's book. I'm dissapointed in the sudden spike of power in the last few sets. it looks to me like wizards is trying to force us to buy new cards by outdating our old stuff. good marketing, bad gaming
0
- March 30, 2008
-- Tony
Ok card. Good for only playing Stasis decks.
0
- October 27, 2007
-- Pie
It's a gewd card, Although i refuse to run it. It really doesn't help my elf deck, i want to keep things mana 5 and lower. But its pretty easy to kill with goblin decks and elf decks. I like to use Lys Allana Scarblade, Against it, or Eyeblight End. My friend Likes to Fodder Launch it, then ping it with anything else. i havn,'t seen much trouble gettin' rid of it, but over-all great card.
0
- October 12, 2007
-- Black Power
A pretty good black creature. It has evasion, creature kill, and gets reshuffled into your library. 6 mana for 6/6. I say it's a descent card and would love to play this. Too bad it cannot be reanimated.
0
- August 11, 2007
-- Will B. Staples
On its own, Filth is the weakest of the Incarnations from the Judgement set since it depends on your opponent playing with a black deck. It's still worthwhile, though, if you've got a Zombie Trailblazer to turn your opponent's land temporarily into Swamps.
0
- January 26, 2007
-- Justin
very nice sideboard card
0
- May 06, 2006
-- Skippy LaFrae
This card has a little more flexibility than necro. First off: You cant draw cards from necro other than your discard step and Second: If you are at low life you will get a draw step with this card. Good / Bad meh. This card is still nice. Necro has a cooler picture, this card is older and has a FAR better look to it. Legends... c'mon.
0
- April 10, 2006
-- Brian Maglicic
another great looking card
0
- March 08, 2006
-- Quinn Roberts
Ameba is a fairly good card due to its effect. There are only a few ways to activate it though. For example, if your opponent doesn't know ameba's effect they would probably use change of heart or mind control,or any other card that allows you to take control of an opponent's monster. A good card to use to activate this cards effect is shien's spy. For those of you that don't know what this card does when activated, it allows you to surrender one of your monsters to your opponent. People would probably say that is a bad thing, but not if you have Ameba on the field. If you ask me this cards effect is good, but you have to have the right cards.
0
- February 17, 2006
-- Adam
Fairly useless, but hey, it's a camel. Goes well with Dromad Purebred (Llama) in a "Spitting Mammal" theme deck. Also, good for a laugh to block something big that your opponent is playing. :)
0
- February 23, 2005
-- Anonymous
a premier sideboard card that still shows up with some regularity even today. but get the foil version which appears in one or two newer sets(7th?, i'm not sure)...........
0
- February 20, 2005
-- Anonymous
flirt with this card occasionally. when i put it in a deck never seem to use it for ages and then take it out only to find i'm playing someone who's decklist makes it infinitely desirable. or so it seems. finally got tired of the 'glory' and flashbulbs and retired to a farm where i could work on my decks in peace............
0
- February 17, 2005
-- Anonymous
one of the ultimate sideboard cards that still sees play today i believe. although, like in chess, choosing this as an option you play a much riskier gambit, at least in this humble correspondent's eyes.....
0
- April 21, 2004
-- Rosetta Stone
Good card, especially in stasis decks.
0
- January 07, 2004
-- Anonymous
sideboard material. if u play against red players, put it from ur sideboard in ur deck. otherwise, dont put it into ur decks. too situational to earn more then 3 points
0
- September 17, 2003
-- dark lord
awsome when mixed with a sertain card i can make a 22/20 until end of turn but by itself it stincks
0
- September 07, 2003
-- Nocken
hi my name is nocken and i love lord of the rings and i really want to play this game so i'm just gona finesh this real fast but ya thats my review
0
- March 11, 2003
-- Anonymous
he is ok but not as good as skyshroud cloudscraper
0
- January 02, 2003
-- Lactose
Boo. I would give this card 1, but it works well with Erratic Explosion (or Kaboom! if multiplayers your thing). Don't bother casting this thing.
0
- October 13, 2002
-- Greg
Brawn is an ok card if you were playing with a speed green deck which is hard to build if you are a beginner.So I wouldn't recommend this card to a rookie he would probably use it up just as fast as he bought it.
0
- September 28, 2002
-- mtgmasta
This card is an ok card being a cheaper alternative for ghitu fire. Its still not bad though. 3 star card.
0
- July 27, 2002
-- Anonymous
A very powerfull creature, along with some enchantments and it can be very very dangerous, but remember, and creature can be destroyed with the right cards, the thing I dont like about this card is the mana cost.
0
- July 03, 2002
-- Anonymous
i rated draco at 3 stars because of its outrageous mana cost. now im not no pro at all but i can tell that many people in the us and across the world have hard times trying to get draco out and keeping it in the game. now even though i have 2 dracos in my decks i still dont like them as much as my dragon ledgends from the invation series. But i do like its high power and toughness. overall i rate the card 3 stars.
0
- June 04, 2002
-- Anonymous
The card ability itself is pretty good, however the Mana cost is much too high.
0
- March 09, 2002
-- Loukmaan King
This is quite a good card if you use it properly.For instance,when me and my friends gathered to play magic,one of them used a terror on one of my creatures which had a load of enchantments on it.I played a singe on it turning it to black and terror became useless.
0
- March 03, 2010
-- Jim
Yes, this is a fairly effective card, but I have to say that red burn decks have to be the most boring decks in existence... T1: lay a land, play a burn spell. t2: lay land, play burn spell T3: lay land, play burn spell...yawn... there is absolutely no imagination or intelligence required.
0
- January 27, 2009
-- greg
good, but it fails when compared to incinerate and every single other actually decent burn spell.
0
- May 07, 2008
-- Anonymous
he's only good if you play multi colored deck cause it states "2 less mana for each basic land TYPE". so if you got forest, mountain, plains, swamps, island, then he would only costs 6 to play, otherwise, he's not worth the trouble in mono or 2 colored deck.

Also, a single "destroy/bury target artifact" card will put him in check

Nice art though
0
- January 28, 2008
-- Topher
Shock is great early removal or cool late game burn. By itself, shock is indeed a lesser powered Lightning Bolt, but its low cost and commonality mean that its splashable in almost any deck type that includes red. Many other more powerful spells exist however. Tarfire is arguably a better card, being able to be retrieved with Wort or tutored up with a Harbinger, but shock is a classic and borders on iconic. Still, if you want to burn something, there are bigger better options that should be thrown into the mix along with this bad boy.
0
- November 01, 2007
-- Johnny Mills
Control Magic is 3 times better. Instead of gaining a creature with a Clone, you effectively kill one of your opponents creatures (the best one) and get a copy of it. So why do people like clones and dopples? Control magic and steal artifact is where it's at.
0
- April 05, 2007
-- isaac dunford
6-16 mana sarry
0
- April 05, 2007
-- isaac dunford
9 mana a turn that is way to much for most decks but if you have the mana its a good card
0
- August 03, 2006
-- Nerds magic the gatherin god
Whoever made this card should be ashamed. good for a spectrum deck i suppose but still, I dont see the point. to be honest i think Tek is the coolest spectrum card. Overall the fact that you have to waste 6 mana a turn keeping this beast in play deteres me, as you could play a dragon legend for wat ur payin.

only 2 im afraid.
0
- June 26, 2006
-- pokerbob1
The card is a solid meh. It isn't horrible, but it isn't particularly playable either. If there was a half star rating, I would consider giving it 2 and 1/2 stars.
Obscure rares are fun to build around sometimes. :)
0
- April 12, 2006
-- Brian Maglicic
For a deck this card isn't great but it has a GREAT picture
0
- March 21, 2006
-- Joshua
Some one who isn't an idiot feel free to correct me if I am wrong, but this does kill an artifact, with an artifact creature being the exeption right? Not a creature. Amatures O ya, it's not that good either.
0
- January 22, 2005
-- Anonymous
Good for erratic explosion decks, basically worthless in other decks, there are much better things to do with the amount of mana you need to play this guy
0
- March 15, 2003
--
How often do you see deserts in play? Very rarely (just like lots of arabian nights cards) but the banding makes it an ok card but nowadays it's desert protection is basically useless. A 0/1 with banding for 1 is good but isn't great.
0
- September 08, 2009
-- Jim
Yet another weak card like Memory Lapse and Remand that just wishes it was a counterspell. Ridiculous, pointless, worthless.
0
- December 19, 2008
-- Jacob Kiser
Seriously, Joven needs to drop the racoon makeup/leather armbands routine and he will do much better with the ladies.
0
- February 14, 2008
-- Geckle
Cards like this become kill it or you lose. What happened to the decks that pull out interesting unexpected combos to win? A good elf deck filled with wellwishers, impervious perfects, etc. needs a spacific deck designed to kill it. I know there are plenty of cards that can kill a basic green creature, but I wish Wizards would stop making cards like this, and bring the game back towards strategy.
0
- October 11, 2007
-- Harry
Are you freakin kidding me!? I'm sooo tired of playing against green elf decks and this just makes it 10x's worse. I can't attack and I can't block. Why doesn't the card just say tap 6 mana you win. That's it!! I'm gonna make a new deck. Ten deathgrips, 10 damnations, 10 wraths of god, and 10 nevinyral's discs, and 20 mana. I might not win but at least I'll take down as many elves as I can. And what the hecks with the new black "terror" card, destroy target non-elf creature!? Who the heck died and made the Elves King? Why don't you just combine this crap with Garruck Wildspeaker and give all your crappy 1/1 elves +3/+3 and trample while you're at it. This is ridiculous!! About as annoying as Darksteel Collosus. Who's big idea was it to make an indestructible 11/11 trample? I mean if at least it had a condition that you had to hard cast it, I wouldn't mind, but no the mighty Green wizard can summon A collosus for 1 measley green mana with an Elvish Piper. Well I'll tell you what. I'm gonna make my own Black card. "ELF EATER" Tap to destroy all elves in play and all elves in all libraries and all graveyards and all hands. Tear all of those elf cards up and Elf eater gets +5/+5 for each piece of elf card made this way. Any player may eat an elf card and gain 1 life. Flavor text: "Choke on em' "--Harry.
0
- January 07, 2006
-- Soron the Beast
I need money so that I may buy all the Shyfts. Shyfts are an affront against me and blasphemy against my person. They must be destroyed in any manner possible, and if this manner involves money then so be it. Please, I am begging you to help me in this holy quest against one of the worst rares ever printed. I wish I could tell you that the Shyfts killed my mother and raped my father, but what they did to me was far worse. I will spare you the details, but know that I wake up every night screaming. I only hope that the fate of the Shyfts can somehow be worse than what they did to me, but not even in the seven years that I have had to first think about it since they were first printed, have I been able to come with anything worse than what they did to me. Please I beg you buy all the Shyfts you can and destroy them. Join me on my rightous quest in wiping out this malignant cancer that dares to call itself a Dominarian species.
0
- August 22, 2005
-- Bruce Daw
I don't like this card or at least think there are better cards out there. I think first of all that it is to situation based.It only works if your opponent uses black.Now if they do play by black and you have this card in your deck and you draw it then you have to wait until turn 4 to play it . Instead you could use a circle of protection black. You can get it out on turn 2 and prevent the damage you would other wise take.
0
- November 22, 2004
-- Anonymous
Great !! The best MAGIC card I've ever seen! Oops! did I say anything about SEEING ? Really , can you see anything ?
0
- September 22, 2003
-- Anonymous
i gave this a 1 star cause the first tourney i entered a guy used this + erratic xplion on me!!! I h8 him so MUCH!!!
0
- January 11, 2003
-- dragonhater
one word. Terrible!!!!!!!!!!!!!!!!!!!!!!!
0
- December 18, 2001
-- Senor Hoopitup
WHOOP! WHOOP! See ya attacker! .As my favorite card I use it in every deck I build.Even if it is not a white deck.Everyone should do the same.I have won quite a few tournaments with my Aboroth-Smite combo deck.It is one of the less known combos so I love to watch as my opponent WHOOPS in total surprise as they recieve a whomping! The deck works surprisingly well. WHOOP!
Rating:
0.23 $0.23
Qty:
Condition:
Moderately Played
Fulfilled By:
TrollAndToad.Com
Troll Rankings
#157,109 on Troll and Toad
Don't like the new look?
Please sign in to leave feedback about our new site.